Standard

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Mixed Reality (MR) Standard Framework for Motion Learning

This standard defines a framework for mixed reality content aimed at effective motion learning, including terms and definitions, requirements and data formats. Mechanisms to synchronize the motion sensor and projector coordinate system are defined. Motion acquisition methods, application programming interfaces and user interfaces are described.
IEEE P3079.2

Motion to Photon (MTP) Latency in Virtual Environments

This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This standard is applicable to VR content related with software, hardware, and human factors regarding MTP latency.
IEEE P3079.1

Standard on Architecture for Virtual Reality Disaster Response Training System with Six degrees of Freedom

This standard defines an architecture required to implement a virtual reality system that can simulate responses to possible disasters in physical spaces, where users can actually move around with six degrees of freedom, for training. This reference architecture includes the physical-to-virtual component that transfers sensor data in the physical space to the virtual world, the virtual-to-virtual component that conveys the data between virtual world objects, and the virtual-to-physical component that transfers the simulated responses in the virtual world to actuators in the physical world.
IEEE P2888.4

Draft Standard for Augmented Reality on Mobile Devices: General Requirements for Software Framework, Components, and Integration

This standard specifies the general technical framework, components, integration, and main business processes of augmented reality systems applied to mobile devices, and defines its technical requirements, including functional requirements, performance requirements, safety requirements and corresponding test methods. This standard is applicable to the design, development, and management of augmented reality enabled applications or features of applications on mobile devices.
IEEE P2048.101

Draft Standard for Tactile Internet: Application Scenarios, Definitions and Terminology, Architecture, Functions, and Technical Assumptions

This standard defines a framework for the Tactile Internet, including descriptions of various application scenarios, definitions and terminology, functions, and technical assumptions. This framework prominently also includes a reference model and architecture, which defines common architectural entities, interfaces between those entities, and the mapping of functions to those entities. The Tactile Internet encompasses mission critical applications (e.g., manufacturing, transportation, healthcare and mobility), as well as non-critical applications (e.g., edutainment and events).
IEEE P1918.1

Standard for the Deep Learning-Based Assessment of Visual Experience Based on Human Factors

Measuring quality of experience (QoE) aims to explore the factors that contribute to a user's perceptual experience including human, system, and context factors. Since QoE stems from human interaction with various devices, the estimation should be started by investigating the mechanism of human visual perception. Therefore, measuring QoE is still a challenging task. In this standard, QoE assessment is categorized into two subcategories which are perceptual quality and virtual reality (VR) cybersickness. In addition, deep learning models considering human factors for various QoE assessments are covered, along with a reliable subjective test methodology and a database construction procedure.
IEEE 3333.1.3-2022

Standard for an Augmented Reality Learning Experience Model

Augmented Reality (AR) promises to provide significant boosts in operational efficiency by making information available to employees needing task support in context in real time. To support according implementations of AR training systems, this document proposes an overarching integrated conceptual model that describes interactions between the physical world, the user, and digital information, the context for AR-assisted learning and other parameters of the environment. It defines two data models and their binding to XML and JSON for representing learning activities (also known as employee tasks and procedures) and the learning environment in which these tasks are performed (also known as the workplace). The interoperability specification and standard is presented in support of an open market where interchangeable component products provide alternatives to monolithic Augmented Reality-assisted learning systems. Moreover, it facilitates the creation of experience repositories and online marketplaces for Augmented Reality-enabled learning content. Specific attention was given to reuse and repurposing of existing learning content and catering to ‘mixed' experiences combining real world learner guidance with the consumption (or production) of traditional contents such as instructional video material or learning apps and widgets.
IEEE 1589-2020

Information technology - Media context and control - Part 6: Common types and tools

This document provides definitions of data types and tools, which are used in other parts of the ISO/IEC 23005 series, but are not specific to a single part. This document specifies syntax and semantics of the data types and tools common to the tools defined in the other parts of the ISO/IEC 23005 series, such as basic data types which are used as basic building blocks in more than one of the tools in the ISO/IEC 23005 series, colour-related basic types which are used in light and colour‑related tools to help in specifying colour-related characteristics of the devices or commands, and time stamp types which can be used in device commands, and sensed information to specify timing related information. Classification schemes, which provide semantics of words or terms and normative way of referencing them, are also defined in Annex A, if they are used in more than one part of the ISO/IEC 23005 series. The tools defined in this document are not intended to be used alone, but to be used as a part or as a supporting tool of other tools defined in other parts of the ISO/IEC 23005 series, except for the profile and level definitions. This document also contains standard profiles and levels to be used in specific application domains. The profile and level definitions include collection of tools from ISO/IEC 23005-2 and ISO/IEC 23005-5 with necessary constraints.
ISO/IEC 23005-6:2019

Information technology - Media context and control - Part 5: Data formats for interaction devices

This document specifies syntax and semantics of the data formats for interaction devices by providing a standardized format for interfacing actuators and sensors by defining XML schema-based language named Interaction Information Description Language (IIDL). IIDL provides a basic structure with common information for communication with various actuators and sensors in consistency. Device Command Vocabulary (DCV) is defined to provide a standardized format for commanding individual actuator, and Sensed Information Vocabulary (SIV) is defined to provide a standardized format for holding information from individual sensors either to get environmental information from real world or to influence virtual world objects using the acquired information on the basis of IIDL.
ISO/IEC 23005-5:2019

Technical product documentation - Digital product definition data practices

This document specifies requirements for the preparation, revision and presentation of digital product definition data, hereafter referred to as data sets, complementing existing standards. It supports two methods of application: 3D model-only and 3D model with 2D drawing in digital format. The structure of this document presents requirements common to both methods followed by clauses providing for any essential, differing requirements for each method. Additionally, its use in conjunction with computer-aided design (CAD) systems can assist in the progression towards improved modelling and annotation practices for CAD and engineering disciplines, as well as serving as a guideline for CAx software developers.
ISO 16792:2021