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Standard for Patient Digital Biomedical Data Files with 3D Topological Mapping of Macroanatomy and Microanatomy for Use in Big Data and Augmented Intelligence Systems

This standard provides a framework for organization and use of new patient biomedical files containing medical imaging and imaging biomarker information for use in big data cloud-based augmented intelligence systems. In addition, this standard defines 3D digital topological mapping of information and data to human macroanatomy and microanatomy. Included in this standard are requirements to assure compliance with ethical design and value-based design standards to assure (1) patient data security with full access, sharing, and user control of their personal data; and (2) protection of the professional fiduciary relationships between physicians and patients.

IEEE P2673

Standard on Architecture for Virtual Reality Disaster Response Training System with Six degrees of Freedom

This standard defines an architecture required to implement a virtual reality system that can simulate responses to possible disasters in physical spaces, where users can actually move around with six degrees of freedom, for training. This reference architecture includes the physical-to-virtual component that transfers sensor data in the physical space to the virtual world, the virtual-to-virtual component that conveys the data between virtual world objects, and the virtual-to-physical component that transfers the simulated responses in the virtual world to actuators in the physical world.

IEEE P2888.4

Draft Standard for Augmented Reality on Mobile Devices: General Requirements for Software Framework, Components, and Integration

This standard specifies the general technical framework, components, integration, and main business processes of augmented reality systems applied to mobile devices, and defines its technical requirements, including functional requirements, performance requirements, safety requirements and corresponding test methods. This standard is applicable to the design, development, and management of augmented reality enabled applications or features of applications on mobile devices.

IEEE P2048.101

Draft Standard for Tactile Internet: Application Scenarios, Definitions and Terminology, Architecture, Functions, and Technical Assumptions

This standard defines a framework for the Tactile Internet, including descriptions of various application scenarios, definitions and terminology, functions, and technical assumptions. This framework prominently also includes a reference model and architecture, which defines common architectural entities, interfaces between those entities, and the mapping of functions to those entities. The Tactile Internet encompasses mission critical applications (e.g., manufacturing, transportation, healthcare and mobility), as well as non-critical applications (e.g., edutainment and events).

IEEE P1918.1

Standard for the Deep Learning-Based Assessment of Visual Experience Based on Human Factors

Measuring quality of experience (QoE) aims to explore the factors that contribute to a user's perceptual experience including human, system, and context factors. Since QoE stems from human interaction with various devices, the estimation should be started by investigating the mechanism of human visual perception. Therefore, measuring QoE is still a challenging task. In this standard, QoE assessment is categorized into two subcategories which are perceptual quality and virtual reality (VR) cybersickness. In addition, deep learning models considering human factors for various QoE assessments are covered, along with a reliable subjective test methodology and a database construction procedure.

IEEE 3333.1.3-2022

Standard for an Augmented Reality Learning Experience Model

Augmented Reality (AR) promises to provide significant boosts in operational efficiency by making information available to employees needing task support in context in real time. To support according implementations of AR training systems, this document proposes an overarching integrated conceptual model that describes interactions between the physical world, the user, and digital information, the context for AR-assisted learning and other parameters of the environment. It defines two data models and their binding to XML and JSON for representing learning activities (also known as employee tasks and procedures) and the learning environment in which these tasks are performed (also known as the workplace). The interoperability specification and standard is presented in support of an open market where interchangeable component products provide alternatives to monolithic Augmented Reality-assisted learning systems. Moreover, it facilitates the creation of experience repositories and online marketplaces for Augmented Reality-enabled learning content. Specific attention was given to reuse and repurposing of existing learning content and catering to ‘mixed' experiences combining real world learner guidance with the consumption (or production) of traditional contents such as instructional video material or learning apps and widgets.

IEEE 1589-2020

Standard for 3D Body Processing

This standard addresses the anthropometric and topo-physiological attributes that contribute to the quality of experience of 3D body processing, as well as identifying and analyzing metrics and other useful information, as well as data relating to these attributes. The standard defines a harmonized framework, suite of objective and subjective methods, tools, and workflows for assessing 3D body processing quality of experience attributes. The standard specifies and defines methods, metrics, and mechanisms to facilitate interoperability, communication, security and trusted operation of 3D body processing technologies. This includes quality of output of devices (such as sensors and/or scanners), digitization, simulation and modeling, analytics and animation, data transmission and visualization in the 3D body processing ecosystem, the ecosystem being in the near environment that interacts with the body.

IEEE P3141

Recommended Practice for Ethical Assessment of Extended Reality (XR) Technologies

This standard establishes a uniform set of definitions, and a methodology to assess the socio-technical considerations and practices regarding (“XR”) Extended Reality (Augmented Reality, Virtual Reality, Immersive Web and Spatial Web technologies) where this methodology shapes the positive design of XR systems. The Standard provides the following:a) a high-level overview of the technical and socio-technical aspects of XR;b) a set of XR definitions and classifications based on existing XR research and application verticals;c) a standardized definition of ethical assessment methodologies of XR products, services and systems; andd) a high-level ethical (where "ethical" is defined as "Supporting the realization of positive values or the reduction of negative values") assessment methodology for the design of XR products, services, or systems.The applied ethical approach utilizes IEEE's Ethically Aligned Design (EAD). “Positive” is defined as the support of improved human flourishing” (or “human wellbeing and environmental flourishing.”)

IEEE P7030

Standard for a Reference Architecture for Big Data Governance and Metadata Management

This standard defines a big data governance, metadata management and machine-readable reference architecture to enable scalability, findability, accessibility, interoperability and reusability of datasets among corporate heterogenous and cross-domain repositories. The standard focuses on achieving data interoperability by utilizing persistent identifiers (PIDs) to enable:(1) a standard metadata registry for data discovery using a machine-readable format,(2) a standard data type registry for data consumption using a machine-actionable format, and(3) standard end-point services to convert data values between different types.

IEEE P2957

Motion to Photon (MTP) Latency in Virtual Environments

This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This standard is applicable to VR content related with software, hardware, and human factors regarding MTP latency.

IEEE P3079.1

Standard for a Functional Architecture of Distributed Energy Efficient Big Data Processing

This standard specifies a functional architecture that supports the energy-efficient transmission and processing of large volumes of data, starting at processing nodes close to the data source, with significant processing resources provided at centralized data centers.

IEEE P1926.1