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Geographic information - Terminology

ISO 19104:2016 specifies requirements for the collection, management and publication of terminology in the field of geographic information. The scope of this document includes: - selection of concepts, harmonization of concepts and development of concept systems, - structure and content of terminological entries, - term selection, - definition preparation, - cultural and linguistic adaptation, - layout and formatting requirements in rendered documents, and - establishment and management of terminology registers.ISO 19104:2016 is applicable to International Standards and Technical Specifications in the field of geographic information.

ISO 19104:2016

Recommended Practice for Ethical Assessment of Extended Reality (XR) Technologies

This standard establishes a uniform set of definitions, and a methodology to assess the socio-technical considerations and practices regarding (“XR”) Extended Reality (Augmented Reality, Virtual Reality, Immersive Web and Spatial Web technologies) where this methodology shapes the positive design of XR systems. The Standard provides the following:a) a high-level overview of the technical and socio-technical aspects of XR;b) a set of XR definitions and classifications based on existing XR research and application verticals;c) a standardized definition of ethical assessment methodologies of XR products, services and systems; andd) a high-level ethical (where "ethical" is defined as "Supporting the realization of positive values or the reduction of negative values") assessment methodology for the design of XR products, services, or systems.The applied ethical approach utilizes IEEE's Ethically Aligned Design (EAD). “Positive” is defined as the support of improved human flourishing” (or “human wellbeing and environmental flourishing.”)

IEEE P7030

Information technology - Computer graphics and image processing - The Virtual Reality Modeling Language (VRML) - Part 2: External authoring interface (EAI)

ISO/IEC 14772-1, the Virtual Reality Modeling Language (VRML), defines a file format that integrates 3D graphics and multimedia. Conceptually, each VRML file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 14772 defines the interface that applications external to the VRML browser may use to access and manipulate the objects defined in ISO/IEC 14772-1. The interface described here is designed to allow an external environment to access nodes in a VRML scene using the existing VRML event model. In this model, an eventOut of a given node can be routed to an eventIn of another node. When the eventOut generates an event, the eventIn is notified and its node processes that event. Additionally, if a script in a Script node has a reference to a given node it can send events directly to any eventIn of that node and it can read the last value sent from any of its eventOuts. The scope of this standard is to cover all forms of access to a VRML browser from external applications. It is equally valid for a database with a object interface to access a standalone browser in a presentation slide as it is for a Java applet operating within a web browser and the available services do not vary. This standard does not provide a byte level protocol description as there can be many valid ways of expressing an interaction with a browser. Instead, it represents the interface in terms of the services provided and the parameters that are passed to access these services. Individual language and protocol bindings to these services are available as annexes to this part of ISO/IEC 14772.

ISO/IEC 14772-2:2004

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 2: Abstract transmittal format

ISO/IEC 18023-2:2006 specifies the abstract syntax of a SEDRIS transmittal. Actual encodings (e.g. binary encoding) are specified in other parts of ISO/IEC 18023.

ISO/IEC 18023-2:2006

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 3: Transmittal format binary encoding

ISO/IEC 18023-3:2006 defines a binary encoding for DRM objects specified in ISO/IEC 18023-1 according to the abstract syntax specified in ISO/IEC 18023-2.

ISO/IEC 18023-3:2006

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) language bindings - Part 4: C

ISO/IEC 18024-4:2006 specifies a language-dependent layer for the C programming language. ISO/IEC 18023-1 specifies a language-independent application program interface (API) for SEDRIS. For integration into a programming language, the SEDRIS API is embedded in a language-dependent layer obeying the particular conventions of that language.

ISO/IEC 18023-4:2006

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) - Part 2: Scene Access Interface

ISO/IEC 19775-2:2015 specifies a standard set of services that are made available by a browser so that an author can access the scene graph while it is running. Such access is designed to support inspection and modification of the scene graph.

ISO/IEC 19775-2:2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 1: Extensible Markup Language (XML) encoding

ISO/IEC 19775-1:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding using the Extensible Markup Language. Each XML-encoded X3D file:a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; andb. encodes X3D constructs in an XML format.An XML-encoded X3D file may be referenced from files using other X3D encodings and may itself reference other X3D files encoded using other X3D encodings. Such files can only be processed by browsers that conform to all of the utilized X3D encodings.

ISO/IEC 19776-1:2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 2: Classic VRML encoding

ISO/IEC 19775-2:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific encoding using the technique defined in ISO/IEC 14772 ? Virtual reality modeling language (VRML). Each Classic VRML-encoded X3D file:a. supports all of the purposes of X3D files defined in ISO/IEC 19775; andb. encodes X3D constructs in Classic VRML format.A Classic VRML-encoded X3D file may be referenced from files using other encodings and may itself reference X3D files encoded using other encodings. Such files can only be processed by browsers which conform to all of the utilized encodings.

ISO/IEC 19776-2 2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 3: Compressed binary encoding

ISO/IEC 19776-3:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding written out in a compact binary form. Each X3D file encoded using the Compressed binary encoding:a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; andb. encodes X3D constructs in a compressed binary format, taking advantage of geometric and information-theoretic compression techniques.X3D files encoded using the Compressed binary encoding may be referenced from files using other X3D encodings, and may itself reference other X3D files encoded using other X3D encodings. Sets of X3D files that use multiple encodings can only be processed by browsers that support all of the utilized X3D encodings.

ISO/IEC 19776-3:2015

Information modeling for VR/AR/MR based education and training systems

This document describes guidelines for developing education and training systems using VR/AR/MR technology. It defines VR/AR/MR based information modelling that can be used for education and training systems. It provides procedures and methods to be used when developing 3D VR/AR/MR based education and training systems using ISO/IEC JTC 1 standards. It also provides a systematic approach to developing VR/AR/MR based applications for systems integration areas. This work will:- define concepts of VR/AR/MR based education and training.- define an information modelling architecture for VR/AR/MR based education and training systems.- specify standards based functional components for VR/AR/MR based education and training systems.- specify framework components for implementing VR/AR/MR based education and training systems.- include use cases for VR/AR/MR based education and training systems based on the information modelling architecture.Device hardware technology for VR/AR/MR based education and training systems is excluded from this draft.

ISO/IEC CD 9234

Standard for 3D Body Processing

This standard addresses the anthropometric and topo-physiological attributes that contribute to the quality of experience of 3D body processing, as well as identifying and analyzing metrics and other useful information, as well as data relating to these attributes. The standard defines a harmonized framework, suite of objective and subjective methods, tools, and workflows for assessing 3D body processing quality of experience attributes. The standard specifies and defines methods, metrics, and mechanisms to facilitate interoperability, communication, security and trusted operation of 3D body processing technologies. This includes quality of output of devices (such as sensors and/or scanners), digitization, simulation and modeling, analytics and animation, data transmission and visualization in the 3D body processing ecosystem, the ecosystem being in the near environment that interacts with the body.

IEEE P3141