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Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

This document provides context, motivation, and use case descriptions for a set of MPEG standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include “metaverse” applications and immersive displays where such displays provide an interface to components (e.g., renderers) of existing game engines; e.g., Unreal Engine by Epic Games, Inc. and Unity by Unity Technologies. This document:(1) describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;(2) provides an overview of a media workflow from content production to content distribution;(3) provides general information on relevant components of render-based systems including game engines, and renderers;(4) differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;(5) identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications; and(6) documents use cases for end-to-end interoperability, including Audio, Video, Graphics and Systems aspects for render-based systems and applications.

ISO/IEC CD TR 23090-27

Information technology - Internet of media things - Part 2: Discovery and communication API

This document specifies the abstract class of a media thing (MThing), which is a basic component to construct the Internet of media things. The MThing class contains the basic APIs to:(a) discover other MThing(s) in the network;(b) connect/disconnect MThing(s); and(c) support transactions (e.g. payments) using media tokens between MThings.

ISO/IEC 23093-2:2022

Geographic information - Land Administration Domain Model (LADM)

The ISO 19152:2012 standard:(a) defines a reference Land Administration Domain Model (LADM) covering basic information-related components of land administration (including those over water and land, and elements above and below the surface of the earth);(b) provides an abstract, conceptual model with four packages related to parties (people and organizations); basic administrative units, rights, responsibilities, and restrictions (ownership rights); spatial units (parcels, and the legal space of buildings and utility networks); spatial sources (surveying), and spatial representations (geometry and topology);(c) provides terminology for land administration, based on various national and international systems, that is as simple as possible in order to be useful in practice. The terminology allows a shared description of different formal or informal practices and procedures in various jurisdictions;(d) provides a basis for national and regional profiles; and(e) enables the combining of land administration information from different sources in a coherent manner.

ISO 19152:2012

Technical requirements and evaluation methods of 3D digital human system based on smart mobile device

This recommendation specifies requirements of 3D digital human system based on smart mobile devices from the dimensions of functional requirements, performance requirements and system requirements according to subjective and objective metrics. The evaluation methods of some unique requirements for 3D digital human and SMD application are also described. This recommendation applies to 3D digital human system based on smart mobile devices, including but not limited to smart phone assistants, e-commerce anchors, intelligent customer service, weather anchors, digital employees, etc.

ITU-T F.DHSMD

Framework and requirements of digital human access interfaces

This draft Recommendation describes the general access interface framework, including interface module description, application scenarios etc. It defines unified access interface requirements of digital human services for the developers to integrate the capabilities of digital human into different applications.

ITU-T F.DHAI

Requirements and evaluation methods of digital human platform

Under the stimulation of the concept of the metaverse, digital human is accelerating from technological innovation to industrial application. However, in the actual project implementation, most enterprises do not have the ability to directly develop and maintain digital human, so they often encounter the problems of high technical threshold, complex installation and deployment, and high management and maintenance cost. Therefore, there is a strong demand for reducing the cost of using digital human and simplifying the construction and operation and maintenance of digital human. By providing the service of creating, managing and maintaining enterprise-level digital human applications, digital human platform can help users reduce the development and use costs, and become an important way of digital human development, deployment, operation and maintenance. However, there are many kinds of digital human platforms on the market, and their quality is uneven. From service support to code implementation, there are huge differences. Therefore, the functionality, compatibility, reliability, scalability, time response, and ease of use of the platform need to be strictly tested and verified before large-scale deployment to the production environment. In addition, at present, the standard of requirement and test method of digital human platform is still blank. The purpose of this Recommendation is to provide technical guidance and technical specification support for the research and development, selection and testing of digital human platform, to achieve a fair, just, scientific and objective evaluation of digital human platform, and to promote the progress of digital human technology products. This Recommendation provides the requirements and evaluation methods for the digital human platform from the aspects of function, compatibility, reliability, scalability, time response, and ease of use.

ITU-T F.DH.PE

Requirements of communication services for digital human

This recommendation describes the concept, use cases and requirements of communication services for digital human. The scope of this recommendation includes:(a) Use cases of the communication services for digital human,(b) Requirements on the user interface for those who are creating digital humans, and(c) Requirements on the digital human creation and utilization procedures.

ITU-T F.CSDH

Requirements and architectures of multimedia platform for digital human services using edge cloud

Media services by using digital human technology covers a wide range of application scenarios. Also, it involves a variety of key technologies, such as modeling, animation and rendering technologies. In order to meet high fidelity, real-time and high concurrency requirements for digital human services, this new work item is to propose new additional multimedia-based functional capabilities for cloud and edge computing platforms for various media services by using the existing digital human technology. This Recommendation describes typical use cases and specifies requirements for this platform including requirements for the multimedia processing, interaction and management function. And a user-eage-cloud media service platform based on requirements and existing technologies of cloud-edge computing and digital human for media service providers as a reference.

ITU-T F.CEMP-DHS

Framework and metrics for digital human application systems

Recommendation ITU-T F.748.15 specifies a framework for digital human application systems, and proposes corresponding subjective and objective metrics for the dimensions of image, speech, animation, interactive processing and multimodal input/output. This Recommendation can be used to guide relevant parties to test, select or evaluate a digital human application system. The metrics can reflect the current state of the digital human application system by providing meaningful comparison dimensions.

ITU-T F.748.15

Requirements and evaluation methods of non-interactive 2D real-person digital human application systems

Recommendation ITU-T F.748.14 specifies requirements and evaluation methods for non-interactive two-dimensional (2D) real-person digital human application systems, in terms of image, voice, movement, display, etc. It can be used to guide relevant parties to test, select or evaluate a non-interactive 2D real-person digital human application system. The evaluation methodology can reflect the current state of a non-interactive 2D real-person digital human application system by providing meaningful comparison dimensions.

ITU-T F.748.14

Framework and requirements for the construction of 3D intelligent driven digital human application system based on multimedia services

This recommendation specifies the framework and requirements for the construction of 3D intelligent driven digital human application system based on multimedia services. The scope of this Recommendation includes:(a) Overview of 3D intelligent driven digital human application system.(b) Framework of 3D intelligent driven digital human application system.(c) Requirements of 3D intelligent driven digital human application system.

ITU-T F.3DIDH-reqts