Standard

Available (1835)

Showing 145 - 156 per page



Internet of Things (IoT) - Reference architecture

This document specifies an Internet of Things (IoT) reference architecture (IoT RA). The IoT RA is a generalization of existing practice including the distinguishing characteristics of IoT systems and other 195 fundamental characteristics exhibited by IoT systems. The IoT RA addresses stakeholder concerns related to 196 the business value of IoT systems. The IoT RA also addresses the interactions between the IoT system, the 197 users, and the physical environment. Implementation of IoT systems is also addressed in this IoT RA. Among 198 the characteristics specified in the IoT RA are abstract functions within IoT systems and a variety of structures 199 that are used to construct IoT systems.

ISO/IEC 30141 ED2

Internet of Things (IoT) and Digital Twin - Best practices for use case projects

This document describes best practices for use case projects in terms of characterization, template, plan and maintenance. It is intended to developers of use case projects, including in the context of standardisation. The document can be used to complement existing methodology standards such as IEC 62559 or IEC Guide 125.

ISO/IEC TR 30194 ED1

Geographic information - Rules for application schema

ISO 19109:2015 defines rules for creating and documenting application schemas, including principles for the definition of features.The scope of this International Standard includes the following:(1) conceptual modelling of features and their properties from a universe of discourse;(2) definition of application schemas;(3) use of the conceptual schema language for application schemas;(4) transition from the concepts in the conceptual model to the data types in the application schema; and(5) integration of standardized schemas from other ISO geographic information standards with the application schema.The following are outside the scope:(a) choice of one particular conceptual schema language for application schemas;(b) definition of any particular application schema;(c) representation of feature types and their properties in a feature catalogue;(d) representation of metadata;(e) rules for mapping one application schema to another;(f) implementation of the application schema in a computer environment;(g) computer system and application software design; and(h) programming.

ISO 19109:2015

Information technology - Internet of media things - Part 4: Reference software and conformance

This document specifies the conformance and reference software implementing ISO/IEC 23093-3. The information provided is applicable for determining the reference software modules available for ISO/IEC 23093-3, understanding the functionality of the available reference software modules, and utilizing the available reference software modules. Furthermore, this document provides means for conformance testing, i.e. bitstreams - XML descriptions that conform or do not conform to ISO/IEC 23093-3.

ISO/IEC FDIS 23093-4

Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

This document provides context, motivation, and use case descriptions for a set of MPEG standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include “metaverse” applications and immersive displays where such displays provide an interface to components (e.g., renderers) of existing game engines; e.g., Unreal Engine by Epic Games, Inc. and Unity by Unity Technologies. This document:(1) describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;(2) provides an overview of a media workflow from content production to content distribution;(3) provides general information on relevant components of render-based systems including game engines, and renderers;(4) differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;(5) identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications; and(6) documents use cases for end-to-end interoperability, including Audio, Video, Graphics and Systems aspects for render-based systems and applications.

ISO/IEC CD TR 23090-27

Information technology - Internet of media things - Part 2: Discovery and communication API

This document specifies the abstract class of a media thing (MThing), which is a basic component to construct the Internet of media things. The MThing class contains the basic APIs to:(a) discover other MThing(s) in the network;(b) connect/disconnect MThing(s); and(c) support transactions (e.g. payments) using media tokens between MThings.

ISO/IEC 23093-2:2022

Information technology - Multimedia content description interface - Part 3: Visual

The structure of this document is as follows. Clauses 2-4 specify the terms, abbreviations, symbols and conventions used throughout the document. Clauses 5-11 contain definitions of the description tools standardized by 15938-3 grouped by the visual features they are associated with, starting with basic structures and containers in Clause 5, through color, texture, shape, motion, localization in Clause 10. Clause 11 contains the remaining, unclassified items. Each description tool is described by the following subclauses: - Syntax: Normative DDL specification of the Ds or DSs;- Binary Syntax: Normative binary representation of the Ds or DSs; and- Semantic: Normative definition of the semantics of all the components of the corresponding D or DS.

ISO/IEC 15938-3:2002

Technical requirements and evaluation methods of 3D digital human system based on smart mobile device

This recommendation specifies requirements of 3D digital human system based on smart mobile devices from the dimensions of functional requirements, performance requirements and system requirements according to subjective and objective metrics. The evaluation methods of some unique requirements for 3D digital human and SMD application are also described. This recommendation applies to 3D digital human system based on smart mobile devices, including but not limited to smart phone assistants, e-commerce anchors, intelligent customer service, weather anchors, digital employees, etc.

ITU-T F.DHSMD

Framework and requirements of digital human access interfaces

This draft Recommendation describes the general access interface framework, including interface module description, application scenarios etc. It defines unified access interface requirements of digital human services for the developers to integrate the capabilities of digital human into different applications.

ITU-T F.DHAI

Requirements and evaluation methods of digital human platform

Under the stimulation of the concept of the metaverse, digital human is accelerating from technological innovation to industrial application. However, in the actual project implementation, most enterprises do not have the ability to directly develop and maintain digital human, so they often encounter the problems of high technical threshold, complex installation and deployment, and high management and maintenance cost. Therefore, there is a strong demand for reducing the cost of using digital human and simplifying the construction and operation and maintenance of digital human. By providing the service of creating, managing and maintaining enterprise-level digital human applications, digital human platform can help users reduce the development and use costs, and become an important way of digital human development, deployment, operation and maintenance. However, there are many kinds of digital human platforms on the market, and their quality is uneven. From service support to code implementation, there are huge differences. Therefore, the functionality, compatibility, reliability, scalability, time response, and ease of use of the platform need to be strictly tested and verified before large-scale deployment to the production environment. In addition, at present, the standard of requirement and test method of digital human platform is still blank. The purpose of this Recommendation is to provide technical guidance and technical specification support for the research and development, selection and testing of digital human platform, to achieve a fair, just, scientific and objective evaluation of digital human platform, and to promote the progress of digital human technology products. This Recommendation provides the requirements and evaluation methods for the digital human platform from the aspects of function, compatibility, reliability, scalability, time response, and ease of use.

ITU-T F.DH.PE