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Information technology - Multimedia content description interface - Part 3: Visual

The structure of this document is as follows. Clauses 2-4 specify the terms, abbreviations, symbols and conventions used throughout the document. Clauses 5-11 contain definitions of the description tools standardized by 15938-3 grouped by the visual features they are associated with, starting with basic structures and containers in Clause 5, through color, texture, shape, motion, localization in Clause 10. Clause 11 contains the remaining, unclassified items. Each description tool is described by the following subclauses: - Syntax: Normative DDL specification of the Ds or DSs;- Binary Syntax: Normative binary representation of the Ds or DSs; and- Semantic: Normative definition of the semantics of all the components of the corresponding D or DS.

ISO/IEC 15938-3:2002

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 3: Transmittal format binary encoding

ISO/IEC 18023-3:2006 defines a binary encoding for DRM objects specified in ISO/IEC 18023-1 according to the abstract syntax specified in ISO/IEC 18023-2.

ISO/IEC 18023-3:2006

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) language bindings - Part 4: C

ISO/IEC 18024-4:2006 specifies a language-dependent layer for the C programming language. ISO/IEC 18023-1 specifies a language-independent application program interface (API) for SEDRIS. For integration into a programming language, the SEDRIS API is embedded in a language-dependent layer obeying the particular conventions of that language.

ISO/IEC 18023-4:2006

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) - Part 2: Scene Access Interface

ISO/IEC 19775-2:2015 specifies a standard set of services that are made available by a browser so that an author can access the scene graph while it is running. Such access is designed to support inspection and modification of the scene graph.

ISO/IEC 19775-2:2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 1: Extensible Markup Language (XML) encoding

ISO/IEC 19775-1:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding using the Extensible Markup Language. Each XML-encoded X3D file:a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; andb. encodes X3D constructs in an XML format.An XML-encoded X3D file may be referenced from files using other X3D encodings and may itself reference other X3D files encoded using other X3D encodings. Such files can only be processed by browsers that conform to all of the utilized X3D encodings.

ISO/IEC 19776-1:2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 2: Classic VRML encoding

ISO/IEC 19775-2:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific encoding using the technique defined in ISO/IEC 14772 ? Virtual reality modeling language (VRML). Each Classic VRML-encoded X3D file:a. supports all of the purposes of X3D files defined in ISO/IEC 19775; andb. encodes X3D constructs in Classic VRML format.A Classic VRML-encoded X3D file may be referenced from files using other encodings and may itself reference X3D files encoded using other encodings. Such files can only be processed by browsers which conform to all of the utilized encodings.

ISO/IEC 19776-2 2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 3: Compressed binary encoding

ISO/IEC 19776-3:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding written out in a compact binary form. Each X3D file encoded using the Compressed binary encoding:a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; andb. encodes X3D constructs in a compressed binary format, taking advantage of geometric and information-theoretic compression techniques.X3D files encoded using the Compressed binary encoding may be referenced from files using other X3D encodings, and may itself reference other X3D files encoded using other X3D encodings. Sets of X3D files that use multiple encodings can only be processed by browsers that support all of the utilized X3D encodings.

ISO/IEC 19776-3:2015

Information modeling for VR/AR/MR based education and training systems

This document describes guidelines for developing education and training systems using VR/AR/MR technology. It defines VR/AR/MR based information modelling that can be used for education and training systems. It provides procedures and methods to be used when developing 3D VR/AR/MR based education and training systems using ISO/IEC JTC 1 standards. It also provides a systematic approach to developing VR/AR/MR based applications for systems integration areas. This work will:- define concepts of VR/AR/MR based education and training.- define an information modelling architecture for VR/AR/MR based education and training systems.- specify standards based functional components for VR/AR/MR based education and training systems.- specify framework components for implementing VR/AR/MR based education and training systems.- include use cases for VR/AR/MR based education and training systems based on the information modelling architecture.Device hardware technology for VR/AR/MR based education and training systems is excluded from this draft.

ISO/IEC CD 9234

Standard for 3D Body Processing

This standard addresses the anthropometric and topo-physiological attributes that contribute to the quality of experience of 3D body processing, as well as identifying and analyzing metrics and other useful information, as well as data relating to these attributes. The standard defines a harmonized framework, suite of objective and subjective methods, tools, and workflows for assessing 3D body processing quality of experience attributes. The standard specifies and defines methods, metrics, and mechanisms to facilitate interoperability, communication, security and trusted operation of 3D body processing technologies. This includes quality of output of devices (such as sensors and/or scanners), digitization, simulation and modeling, analytics and animation, data transmission and visualization in the 3D body processing ecosystem, the ecosystem being in the near environment that interacts with the body.

IEEE P3141

Clothing - Digital fittings - Vocabulary and terminology used for the virtual garment

ISO 18133:2016 defines the terms that are commonly used for the digital fitting system. The digital fitting system includes virtual fabric, virtual fabric properties, virtual garment pattern, virtual garment pattern properties, virtual sewing line, virtual garment, and virtual garment simulation of a virtual garment on a virtual human body model for fit assessment.

ISO 18163:2016

Clothing - Digital fittings - Part 1: Vocabulary and terminology used for the virtual human body

This document is the first of a family of standards. ISO 18825-1:2016 covers vocabulary and terminology used for the virtual human body in the virtual garment system used as a main tool in various fields of clothing application. It is applicable to all stages of online clothing communication and business, including design, manufacture, order, sales, distribution and customer management.

ISO 18825-1:2016

Clothing - Digital fittings - Part 2: Vocabulary and terminology used for attributes of the virtual human body

ISO 18825-2:2016 defines the terms used to describe the virtual human body which is used in virtual garment systems. Specifically, virtual body landmarks and virtual body dimensions are described. It mainly deals with vocabulary and terminology of essential virtual body dimensions of the virtual torso, arm, leg, head, face, hands and bones and joints of virtual human body. Since there are many body landmarks on the head and hand, landmarks on these parts are defined separately from those on other parts of the body. It is intended for developers of virtual garment systems. Although ISO 18825-2:2016 does not aim at users of virtual human body in online communication, the improved reliability of virtual human body will benefit them.

ISO 18825-2:2016