Artificial intelligence (AI) computing differs from generic computing in terms of device formation, operators, and usage. AI server systems, including AI server, cluster, and high-performance computing (HPC) infrastructures are designed specifically for this purpose. The performance of these infrastructures is important to users not only on generic models but also on the ones for specific domains. Formal methods for the performance benchmarking for AI server systems are provided in this standard, including approaches for test, metrics, and measure. In addition, the technical requirements for benchmarking tools are discussed.
A framework of knowledge graphs is proposed in this standard. The knowledge graph conceptual model, construction and integration process of knowledge graphs, main activities in the processes, and stakeholders of knowledge graphs are described in detail. This standard can be applied in various organizations that plan, design, develop, implement, and apply knowledge and in organizations that develop support technologies, tools, and services to knowledge graphs.
Guidance to developers of IEEE 1232 - conformant applications is provided in this guide. A simple doorbell is used as an example system under test to illustrate how the static model constructs of Artificial Intelligence Exchange and Service Tie to All Test Environments (AI-ESTATE) are used to form a diagnostic reasoner knowledge base. Each of AI-ESTATE's knowledge base types is discussed in conceptual terms, and how those concepts are represented in exchange files is shown. Also, some of the nuanced aspects of diagnostic knowledge bases in AI-ESTATE are clarified. An example reasoner session is provided to illustrate the use of AI-ESTATE services.
The impact of artificial intelligence or autonomous and intelligent systems (A/IS) on humans is measured by this standard. The positive outcome of A/IS on human well-being is the overall intent of this standard. Scientifically valid well-being indices currently in use and based on a stakeholder engagement process ground this standard. Product development guidance, identification of areas for improvement, risk management, performance assessment, and the identification of intended and unintended users, uses and impacts on human well-being of A/IS are the intents of this standard.
A set of processes by which organizations can include consideration of ethical values throughout the stages of concept exploration and development is established by this standard. Management and engineering in transparent communication with selected stakeholders for ethical values elicitation and prioritization is supported by this standard, involving traceability of ethical values through an operational concept, value propositions, and value dispositions in the system design. Processes that provide for traceability of ethical values in the concept of operations, ethical requirements, and ethical risk-based design are described in the standard. All sizes and types of organizations using their own life cycle models are relevant to this standard.
A set of processes by which organizations seek to make their services age appropriate is established in this standard. The growing desire of organizations to design digital products and services with children in mind and reflects their existing rights under the United Nations Convention on the Rights of the Child (the Convention) is supported by this standard. While different jurisdictions may have different laws and regulations in place, the best practice for designing digital services that impact directly or indirectly on children is offered by this standard. It sets out processes through the life cycle of development, delivery and distribution, that will help organizations ask the right relevant questions of their services, identify risks and opportunities by which to make their services age appropriate and take steps to mitigate risk and embed beneficial systems that support increased age appropriate engagement. One in three users online is under 18, which means that this standard has wide application.
ISO 10303-46 specifies the integrated resource constructs for Visual presentation. ISO 10303-46 specifies the integrated resources for the visualization of displayable product information. Presentation data as described in ISO 10303-46 are combined with product data and are exchanged together between systems with the aim that the receiving system can construct one or several pictures of the product information suitable for human perception. Product information can be visualized in two ways: either by realistic, life-like images according to the rules of projective geometry and light propagation and reflection, or by symbolic presentations that conform with draughting standards and conventions. ISO 10303-46 supports both types of presentations. The two types of visualization processes require different kinds of graphical transformations and these can be combined in the same picture. The actual generation of the picture from the product information and its presentation data is left to the receiving system. The rendered depiction can deviate from an ideal target because of limitations in the capabilities of graphics systems.
This part of ISO 10303 specifies the use of the integrated resources necessary for the scope and information requirements for the exchange of building element shape, property, and spatial configuration information between application systems with explicit shape representations. Building elements are those physical things of which a building is composed, such as structural elements, enclosing and separating elements, service elements, fixtures and equipment, and spaces. Building element shape, property, and spatial configuration information requirements can be used at all stages of the life cycle of a building, including the design process, construction, and maintenance. Building element shape, property, and spatial configuration information requirements specified in this part of ISO 10303 support the following activities:
(a) concurrent design processes or building design iterations;
(b) integration of building structure designs with building systems designs to enable design analysis;
(c) building design visualization;
(d) specifications for construction and maintenance;
(e) analysis and review.
The following are within the scope of this part of ISO 10303:
(1) explicit representation of the three-dimensional shape of building elements using boundary representation (B-rep) solid models, swept solid models, or constructive solid geometry (CSG) models.
(2) the spatial configuration of building elements that comprise the assembled building;
(3) building structures that represent physically distinct buildings that are part of a single building complex;
(4) non-structural elements that enclose a building or separate areas within a building;
(5) the shape and arrangement of equipment and service elements that provide services to a building;
(6) the shape and arrangement of fixtures in a building;
(7) specification of spaces and levels;
(8) the shape of the site on which the building will be erected;
(9) specification of properties of building elements, including material composition;
(10) specification of classification information;
(11) association of properties and classification information to building elements;
(12) changes to building element shape, property, and spatial configuration information;
(13) association of approvals with building element shape, property, and spatial configuration information; and
This recommendation identifies the functional requirements for the media processing services. In particular, the scope of this Recommendation includes functional requirements and application scenarios. Media processing services utilize a set of techniques including cloud computing, computing resource virtualization, and job queue processing to dynamically control and manage computing resources, which improves scalability, flexibility, and availability. This Recommendation specifies the functional requirements of general requirements, service provision requirements, service management requirements, security considerations, etc.
Cloud virtual reality based on cloud capabilities, can effectively shield terminal differences, reduce the difficulty of application development, lower some specific industry entry barriers, and promote the industry business chain cooperation. This recommendation focuses on the overall requirements of cloud virtual reality systems and the related requirements of each layer including content requirements, network requirements, control requirements, resource requirements and terminal requirements, as well as the reference framework for related high-level functions. Cloud virtual reality based on cloud capabilities, can effectively shield terminal differences, reduce the difficulty of application development, lower some specific industry entry barriers, and promote the industry business chain cooperation. This recommendation focuses on the overall requirements of cloud virtual reality systems and the related requirements of each layer including content requirements, network requirements, control requirements, resource requirements and terminal requirements, as well as the reference framework for related high-level functions.
ISO/IEC 18305:2016 identifies appropriate performance metrics and test & evaluation scenarios for localization and tracking systems, and it provides guidance on how best to present and visualize the T&E results. It focuses primarily on indoor environments.
This document defines a set of concepts and their inter-relationships which should be applicable to the complete range of future computer graphics standard. May be applied to verify and refine requirements for computer graphics; to identify needs for computer graphics standards and external interfaces; to develop models based on requirements for computer graphics; to define the architecture of new computer graphics standards; compare computer graphics standards.