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Standard for External Data Retrieval of Blockchain for Risk Mutual Assistance Model

The standard defines the Entity Risk Mutual Assistance Model (RMAM) based on blockchain technology, including the involved entities of interest, the relationship between entities, organizational framework, and design method

IEEE P2146.2

Standard for the Framework of Blockchain Use in Internet of Things (IoT)

This standard provides a common framework for blockchain usage, implementation, and interaction with the Internet of Things (IoT). The framework addresses items such as security and privacy challenges with regards to Blockchain in IoT. Blockchain permissioned IoT blockchain, and permission-less IoT blockchain will be included in the framework.

IEEE P2418.1

Framework for Use of Distributed Ledger Technology in Security of Electronic Voting (e-Voting) Systems

e-Voting is an application of modern Web and Distributed Ledger Technology (DLT) for more choices and security in registration and voting. Choices range from voting with anonymous paper ballots and postal mail, to online voting where an electronic ballot can be authenticated that it was received and recorded as intended. For security, DLT-enabled systems: validate sources with cryptographic methods, secure communications with digital signatures, and confirm valid transaction with a transparent ledger. Suspicious transactions are recorded as part of a private real-time audit and database, and e-Voting can be tailored for the local needs and methods of a country or administrative sub-division.

IEEE P2418.11

Standard for the Framework of Distributed Ledger Technology (DLT) Use in Agriculture

This standard provides a common framework for distributed ledger technology (DLT) usage, implementation, and interaction in agriculture. The framework maps DLT terms including transactions, smart contracts, tokens, assets and networks to terms in agriculture, and addresses technical aspects including scalability, security and privacy challenges with regard to DLT in agriculture. Concerns from different stakeholders and requirements in horizontal and vertical categories of agriculture are included in the framework.

IEEE P2418.3

Standard for Blockchain in Energy

This guide provides an open, common, and interoperable reference framework model for distributed ledger technology (DLT), such as blockchain in the energy sector. It also covers three aspects:1) Serve as a guideline for Blockchain DLT use cases in Electrical Power industry; energy value industry chain, covering the Renewable energy industry and their renewable related sources services of generation.2) Create guide on reference architecture framework, including interoperability, terminology, functionality, and system interfaces for blockchain DLT applications in the energy sector by building an open protocol and technology agnostic layered framework.3) Evaluate and provide guidelines on scalability, performance, security, and interoperability through evaluation of consensus algorithm, smart contracts, and type of blockchain DLT implementation, etc. for the Energy sector.

IEEE P2418.5

Information technology - Media context and control - Part 5: Data formats for interaction devices

This document specifies syntax and semantics of the data formats for interaction devices by providing a standardized format for interfacing actuators and sensors by defining XML schema-based language named Interaction Information Description Language (IIDL). IIDL provides a basic structure with common information for communication with various actuators and sensors in consistency. Device Command Vocabulary (DCV) is defined to provide a standardized format for commanding individual actuator, and Sensed Information Vocabulary (SIV) is defined to provide a standardized format for holding information from individual sensors either to get environmental information from real world or to influence virtual world objects using the acquired information on the basis of IIDL.

ISO/IEC 23005-5:2019

Information technology - General video coding - Part 1: Essential video coding

This document specifies a video coding technology known as essential video coding (EVC), which contains syntax format, semantics and an associated decoding process. The decoding process is designed to guarantee that all EVC decoders conform to a specified combination of capabilities known as the profile, level and toolset. Any decoding process that produces identical cropped decoded output pictures to those produced by the described process is considered to be in conformance with the requirements of this document. This document is designed to cover a wide range of application, including but not limited to digital storage media, television broadcasting and real-time communications.

ISO/IEC 23094-1:2020

Technical product documentation - Digital product definition data practices

This document specifies requirements for the preparation, revision and presentation of digital product definition data, hereafter referred to as data sets, complementing existing standards. It supports two methods of application: 3D model-only and 3D model with 2D drawing in digital format. The structure of this document presents requirements common to both methods followed by clauses providing for any essential, differing requirements for each method. Additionally, its use in conjunction with computer-aided design (CAD) systems can assist in the progression towards improved modelling and annotation practices for CAD and engineering disciplines, as well as serving as a guideline for CAx software developers.

ISO 16792:2021

Information technology - Computer graphics, image processing and environment data representation - Object/environmental representation for image-based rendering in virtual/mixed and augmented reality (VR/MAR)

This document specifies an image-based representation model that represents target objects/environments using a set of images and optionally the underlying 3D model for accurate and efficient objects/environments representation at an arbitrary viewpoint. It is applicable to a wide range of graphic, virtual reality and mixed reality applications which require the method of representing a scene with various objects and environments. This document:(1) defines terms for image-based representation and 3D reconstruction techniques;(2) specifies the required elements for image-based representation;(3) specifies a method of representing the real world in the virtual space based on image-based representation;(4) specifies how visible image patches can be integrated with the underlying 3D model for more accurate and rich objects/environments representation from arbitrary viewpoints;(5) specifies how the proposed model allows multi-object representation; and(6) provides an XML based specification of the proposed representation model and an actual implementation example (see Annex A).

ISO/IEC 23488:2022

Information technology - Computer graphics, image processing and environmental data representation - Material property and parameter representation for model-based haptic simulation of objects in virtual, mixed and augmented reality (VR/MAR)

This document specifies:- physical and material parameters of virtual or real objects expressed to support comprehensive haptic rendering methods, such as stiffness, friction and micro-textures; and- a flexible specification of the haptic rendering algorithm itself. It supplements other standards that describe scene or content description and information models for virtual and mixed reality, such as ISO/IEC 19775 and ISO/IEC 3721-1.

ISO/IEC TS 23884:2021

Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)

This document specifies the syntax, semantics and decoding for visual volumetric media using video‑based coding methods. This document also specifies processes that can be needed for reconstruction of visual volumetric media, which can also include additional processes such as post‑decoding, pre-reconstruction, post‑reconstruction and adaptation.

ISO/IEC 23090-5:2023

Extended Reality (XR) in 5G (3GPP TR 26.928 version 16.1.0 Release 16)

The present document collects information on eXtended Reality (XR) in the context of 5G radio and network services. The primary scope of the present document is the documentation of the following aspects:- introducing Extended Reality by providing definitions, core technology enablers, a summary of devices and form factors, as well as ongoing related work in 3GPP and elsewhere,- collecting and documenting core use cases in the context of Extended Reality,- identifying relevant client and network architectures, APIs and media processing functions that support XR use cases,- analysing and identifying the media formats (including audio and video), metadata, accessibility features, interfaces and delivery procedures between client and network required to offer such an experience,- collecting key performance indicators and Quality-of-Experience metrics for relevant XR services and the applied technology components, and- drawing conclusions on the potential needs for standardisation in 3GPP.

ETSI TR 126 928 V16.1.0