ISO 9241-910:2011 provides a framework for understanding and communicating various aspects of tactile/haptic interaction. It defines terms, describes structures and models, and gives explanations related to the other parts of the ISO 9241 ""900"" subseries. It also provides guidance on how various forms of interaction can be applied to a variety of user tasks. It is applicable to all types of interactive systems making use of tactile/haptic devices and interactions. It does not address purely kinaesthetic interactions, such as gestures, although it might be useful for understanding such interactions.
ISO 9241-920:2009 gives recommendations for tactile and haptic hardware and software interactions. It provides guidance on the design and evaluation of hardware, software, and combinations of hardware and software interactions, including: the design/use of tactile/haptic inputs, outputs, and/or combinations of inputs and outputs, with general guidance on their design/use as well as on designing/using combinations of tactile and haptic interactions for use in combination with other modalities or as the exclusive mode of interaction; the tactile/haptic encoding of information, including textual data, graphical data and controls; the design of tactile/haptic objects, the layout of tactile/haptic space; interaction techniques. It does not provide recommendations specific to Braille, but can apply to interactions that make use of Braille. The recommendations given in ISO 9241-920:2009 are applicable to at least the controls of a virtual workspace, but they can also be applied to an entire virtual environment — consistent, in as far as possible, with the simulation requirements.
This document - describes the types of methods that can be used for the evaluation of haptic devices and of systems that include haptic devices, - specifies a procedure for the evaluation of haptic interactions by a usability walkthrough or usability test (see Annex J), and - provides guidance on the types of methods that are appropriate for the evaluation of specific attributes of haptic systems, cross-referenced to the guidance in the relevant clauses of other International Standards (see Annexes A, B, C, D, E, F and G). It applies to the following types of interaction: - augmented reality - information overlaid on a real scene, e.g. vibrating belt indicating distance; - gesture control of a device or a virtual scenario; - unidirectional interaction such as a vibrating phone or a vibrating belt; - virtual environment - virtual space with which a user can interact with the aid of a haptic device. This document applies to the following types of devices: - gesture sensor, e.g. video that discerns 3D hand movements, touch screens that sense 2D touches; - kinaesthetic haptic device, e.g. desktop haptic interface; - tactile display, e.g. vibrating phone. This document is not applicable to standard input devices such as keyboards, mice or track balls. NOTE: ISO 9241-400 covers standard input devices, and ISO 9241-411 applies to the evaluation of input devices such as keyboards and mice. This document can be used to identify the types of methods and measures for:- establishing benchmarks- establishing requirements for haptic interaction- identifying problems with haptic interaction (formative evaluation), and- use of the criteria to establish whether a haptic system meets requirements (summative evaluation).
This document provides information based on a study of the characteristics of head-mounted displays (HMDs) regarding the ergonomics of human-system interaction. Although this document covers the broad range of ergonomics issues that arise, it specifically provides more-detailed information about the visual aspects of the interaction, and it provides information that could form the basis for future possible standards related to HMDs. NOTE: It is preferable to take systematic approach to consider characteristics of HMD, since HMD affects a viewer not only by visual aspects, but also by some other physical aspects.
A set of processes by which organizations can include consideration of ethical values throughout the stages of concept exploration and development is established by this standard. Management and engineering in transparent communication with selected stakeholders for ethical values elicitation and prioritization is supported by this standard, involving traceability of ethical values through an operational concept, value propositions, and value dispositions in the system design. Processes that provide for traceability of ethical values in the concept of operations, ethical requirements, and ethical risk-based design are described in the standard. All sizes and types of organizations using their own life cycle models are relevant to this standard.
This document provides guidance on the design, selection and optimization of non-contacting hand and arm gestures for human-computer interaction. It addresses the assessment of usability and fatigue associated with different gesture set designs and provides recommendations for approaches to evaluating the design and selection of gestures. This document also provides guidance on the documentation of the process for selecting gesture sets. This document applies to gestures expressed by humans. It does not consider the technology for detecting gestures or the system response when interpreting a gesture. Non-contacting hand gestures can be used for input in a variety of settings, including the workplace or in public settings and when using fixed screens, mobile, virtual reality, augmented reality or mixed-mode reality devices.
Efficient coding tool sets for compression, decompression, and reconstructing of the immersive visual content data is provided. The target applications and services include, but are not limited to, virtual reality (VR), such as unmanned aerial vehicle-based VR, augmented reality, panorama video, free-view TV, panoramic stereo video, and other video-/audio-enabled services and applications, such as immersive video streaming, broadcasting, storage, and communication.
The present document specifies a functional reference architecture for AR components, systems and services. The structure of this architecture and the functionalities of its components have been derived from a collection of use cases, ETSI GR ARF 002 (V1.1.1): Augmented Reality Framework (ARF) Industrial use cases for AR applications and services, and an overview of the current landscape of AR standards, ETSI GR ARF 001 (V1.1.1): Augmented Reality Framework (ARF); AR standards landscape. The present document introduces the characteristics of an AR system and describes the functional building blocks of the AR reference architecture and their mutual relationships. The generic nature of the architecture is validated by mapping the workflow of several use cases to the components of this framework architecture.
The present document reviews the high level Reference Point requirements between the Scene Management and External Application Support functions as they are described in ETSI GS ARF 003 (V1.1.1): Augmented Reality Framework (ARF) AR framework architecture.
The present document provides an overview and an introduction to the interface specification for the reference points "AR 16 - World Anchors" and "AR 17 - Reference Objects" of the AR framework architecture, ETSI GS ARF 003 (V1.1.1): Augmented Reality Framework (ARF) AR framework architecture, developed by the ETSI Industry Specification Group (ISG) for an Augmented Reality Framework (ARF). The actual interface specification is provided as OpenAPI™ specification, ARF005 - World Storage API, revision 1.0.0, and forms the baseline for the present document.
This document defines the scope and key concepts of mixed and augmented reality, the relevant terms and their definitions and a generalized system architecture that together serve as a reference model for mixed and augmented reality (MAR) applications, components, systems, services and specifications. This architectural reference model establishes the set of required sub-modules and their minimum functions, the associated information content and the information models to be provided and/or supported by a compliant MAR system. The reference model is intended for use by current and future developers of MAR applications, components, systems, services or specifications to describe, compare, contrast and communicate their architectural design and implementation. The MAR reference model is designed to apply to MAR systems independent of specific algorithms, implementation methods, computational platforms, display systems and sensors or devices used. This document does not specify how a particular MAR application, component, system, service or specification is designed, developed or implemented. It does not specify the bindings of those designs and concepts to programming languages or the encoding of MAR information through any coding technique or interchange format. This document contains a list of representative system classes and use cases with respect to the reference model.
For integration into a programming language, the X3D abstract interfaces are embedded in a language-dependent layer obeying the particular conventions of that language. ISO/IEC 19777-1:2006 specifies such a language dependent layer for the ECMAScript language. ISO/IEC 19775-2 specifies a language-independent application programmer interface (API) to a set of services and functions.