Web 4.0 and virtual worlds

Available (352)

Showing 313 - 324 per page



SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 1: Functional specification

ISO/IEC 18023-1:2005 addresses the concepts, syntax and semantics for the representation and interchange of environmental data. It specifies: - a data representation model for expressing environmental data; - specifications of the data types and classes that together constitute the data representation model; and- an application program interface that supports the storage and retrieval of environmental data using the data representation model.ISO/IEC 18023-1:2005 also specifies topological, rule-based, and other constraints that ensure appropriate data can be available for applications that rely on automatically generated behaviours when interacting with environmental data.

ISO/IEC 18023-1:2006

Information technology - Internet of media things - Part 4: Reference software and conformance

This document specifies the conformance and reference software implementing ISO/IEC 23093-3. The information provided is applicable for determining the reference software modules available for ISO/IEC 23093-3, understanding the functionality of the available reference software modules, and utilizing the available reference software modules. Furthermore, this document provides means for conformance testing, i.e. bitstreams - XML descriptions that conform or do not conform to ISO/IEC 23093-3.

ISO/IEC FDIS 23093-4

Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

This document provides context, motivation, and use case descriptions for a set of MPEG standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include “metaverse” applications and immersive displays where such displays provide an interface to components (e.g., renderers) of existing game engines; e.g., Unreal Engine by Epic Games, Inc. and Unity by Unity Technologies. This document:(1) describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;(2) provides an overview of a media workflow from content production to content distribution;(3) provides general information on relevant components of render-based systems including game engines, and renderers;(4) differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;(5) identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications; and(6) documents use cases for end-to-end interoperability, including Audio, Video, Graphics and Systems aspects for render-based systems and applications.

ISO/IEC CD TR 23090-27

Information technology - Internet of media things - Part 2: Discovery and communication API

This document specifies the abstract class of a media thing (MThing), which is a basic component to construct the Internet of media things. The MThing class contains the basic APIs to:(a) discover other MThing(s) in the network;(b) connect/disconnect MThing(s); and(c) support transactions (e.g. payments) using media tokens between MThings.

ISO/IEC 23093-2:2022

Information technology - Multimedia content description interface - Part 3: Visual

The structure of this document is as follows. Clauses 2-4 specify the terms, abbreviations, symbols and conventions used throughout the document. Clauses 5-11 contain definitions of the description tools standardized by 15938-3 grouped by the visual features they are associated with, starting with basic structures and containers in Clause 5, through color, texture, shape, motion, localization in Clause 10. Clause 11 contains the remaining, unclassified items. Each description tool is described by the following subclauses: - Syntax: Normative DDL specification of the Ds or DSs;- Binary Syntax: Normative binary representation of the Ds or DSs; and- Semantic: Normative definition of the semantics of all the components of the corresponding D or DS.

ISO/IEC 15938-3:2002

Information technology - Coded representation of immersive media - Part 14: Scene description - Amendment 2: Support for haptics, augmented reality, avatars, Interactivity, MPEG-I audio, and lighting

This document specifies extensions to existing scene description formats in order to support MPEG media, in particular immersive media. MPEG media includes but is not limited to media encoded with MPEG codecs, media stored in MPEG containers, MPEG media and application formats as well as media provided through MPEG delivery mechanisms. Extensions include scene description format syntax and semantics and the processing model when using these extensions by a Presentation Engine. It also defines a Media Access Function (MAF) API for communication between the Presentation Engine and the Media Access Function for these extensions. While the extensions defined in this document can be applicable to other scene description formats, they are provided for ISO/IEC 12113.

ISO/IEC 23090-14:2023/CD Amd 2

Technical requirements and evaluation methods of 3D digital human system based on smart mobile device

This recommendation specifies requirements of 3D digital human system based on smart mobile devices from the dimensions of functional requirements, performance requirements and system requirements according to subjective and objective metrics. The evaluation methods of some unique requirements for 3D digital human and SMD application are also described. This recommendation applies to 3D digital human system based on smart mobile devices, including but not limited to smart phone assistants, e-commerce anchors, intelligent customer service, weather anchors, digital employees, etc.

ITU-T F.DHSMD

Framework and requirements of digital human access interfaces

This draft Recommendation describes the general access interface framework, including interface module description, application scenarios etc. It defines unified access interface requirements of digital human services for the developers to integrate the capabilities of digital human into different applications.

ITU-T F.DHAI

Requirements and evaluation methods of digital human platform

Under the stimulation of the concept of the metaverse, digital human is accelerating from technological innovation to industrial application. However, in the actual project implementation, most enterprises do not have the ability to directly develop and maintain digital human, so they often encounter the problems of high technical threshold, complex installation and deployment, and high management and maintenance cost. Therefore, there is a strong demand for reducing the cost of using digital human and simplifying the construction and operation and maintenance of digital human. By providing the service of creating, managing and maintaining enterprise-level digital human applications, digital human platform can help users reduce the development and use costs, and become an important way of digital human development, deployment, operation and maintenance. However, there are many kinds of digital human platforms on the market, and their quality is uneven. From service support to code implementation, there are huge differences. Therefore, the functionality, compatibility, reliability, scalability, time response, and ease of use of the platform need to be strictly tested and verified before large-scale deployment to the production environment. In addition, at present, the standard of requirement and test method of digital human platform is still blank. The purpose of this Recommendation is to provide technical guidance and technical specification support for the research and development, selection and testing of digital human platform, to achieve a fair, just, scientific and objective evaluation of digital human platform, and to promote the progress of digital human technology products. This Recommendation provides the requirements and evaluation methods for the digital human platform from the aspects of function, compatibility, reliability, scalability, time response, and ease of use.

ITU-T F.DH.PE

Requirements of communication services for digital human

This recommendation describes the concept, use cases and requirements of communication services for digital human. The scope of this recommendation includes:(a) Use cases of the communication services for digital human,(b) Requirements on the user interface for those who are creating digital humans, and(c) Requirements on the digital human creation and utilization procedures.

ITU-T F.CSDH

Requirements and architectures of multimedia platform for digital human services using edge cloud

Media services by using digital human technology covers a wide range of application scenarios. Also, it involves a variety of key technologies, such as modeling, animation and rendering technologies. In order to meet high fidelity, real-time and high concurrency requirements for digital human services, this new work item is to propose new additional multimedia-based functional capabilities for cloud and edge computing platforms for various media services by using the existing digital human technology. This Recommendation describes typical use cases and specifies requirements for this platform including requirements for the multimedia processing, interaction and management function. And a user-eage-cloud media service platform based on requirements and existing technologies of cloud-edge computing and digital human for media service providers as a reference.

ITU-T F.CEMP-DHS

Framework and metrics for digital human application systems

Recommendation ITU-T F.748.15 specifies a framework for digital human application systems, and proposes corresponding subjective and objective metrics for the dimensions of image, speech, animation, interactive processing and multimodal input/output. This Recommendation can be used to guide relevant parties to test, select or evaluate a digital human application system. The metrics can reflect the current state of the digital human application system by providing meaningful comparison dimensions.

ITU-T F.748.15