Web 4.0 and virtual worlds

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Industrial automation systems and integration - Product data representation and exchange - Part 1: Overview and fundamental principles

This document is the first of a family of standards. This document provides an overview of ISO 10303. ISO 10303 provides a representation of product information along with the necessary mechanisms and definitions to enable product data to be exchanged. The exchange is among different computer systems and environments associated with the complete product lifecycle, including product design, manufacture, use, maintenance, and final disposition of the product. This document defines the basic principles of product information representation and exchange used in ISO 10303. It specifies the characteristics of the various series of parts of ISO 10303 and the relationships among them. The following are within the scope of this document:(1) scope statement for ISO 10303 as a whole;(2) overview of ISO 10303;(3) architectures of ISO 10303;(4) structure of ISO 10303;(5) terms and definitions used throughout ISO 10303;(6) overview of data specification methods used in ISO 10303; NOTE: This includes the EXPRESS data specification language and graphical presentation of product information models.(7) introduction to the series of parts of ISO 10303: (a) integrated resources; (b) application interpreted constructs; (c) application modules; (d) business object models; (e) application protocols; (f) implementation methods; (g) usage guides; (h) conformance testing methodology and framework; (i) abstract test suites; (j) scheme for identification of schemas and other information objects defined within parts of ISO 10303.

ISO 10303-1:2021

Information technology - Computer graphics, image processing and environmental data representation - Benchmarking of vision-based spatial registration and tracking methods for mixed and augmented reality (MAR)

This document identifies the reference framework for the benchmarking of vision-based spatial registration and tracking (vSRT) methods for mixed and augmented reality (MAR). The framework provides typical benchmarking processes, benchmark indicators and trial set elements that are necessary to successfully identify, define, design, select and apply benchmarking of vSRT methods for MAR. It also provides definitions for terms on benchmarking of vSRT methods for MAR. In addition, this document provides a conformance checklist as a tool to clarify how each benchmarking activity conforms to this document in a compact form by declaring which benchmarking processes and benchmark indicators are included and what types of trial sets are used in each benchmarking activity.

ISO/IEC 18520:2019

Information technology for learning, education and training - Catalogue model for virtual, augmented and mixed reality content

This document describes how to search for virtual reality (VR), augmented reality (AR) and mixed reality (MR) content through a curriculum catalogue based on curriculum and achievement standards information. The curriculum catalogue metadata is defined in order to search for educational VR and MR content information.

ISO/IEC TR 23843:2020

Information technology - Environmental Data Coding Specification (EDCS)

ISO/IEC 18025:2014 provides mechanisms to specify unambiguously objects used to model environmental concepts. To accomplish this, a collection of nine EDCS dictionaries of environmental concepts are specified:1. classifications: specify the type of environmental objects;2. attributes: specify the state of environmental objects;3. attribute value characteristics: specify information concerning the values of attributes;4. attribute enumerants: specify the allowable values for the state of an enumerated attribute;5. units: specify quantitative measures of the state of some environmental objects;6. unit scales: allow a wide range of numerical values to be stated;7. unit equivalence classes: specify sets of units that are mutually comparable;8. organizational schemas: useful for locating classifications and attributes sharing a common context; and9. groups: into which concepts sharing a common context are collected.A functional interface is also specified.

ISO/IEC 18025:2014

Information technology - Computer graphics and image processing - Presentation Environment for Multimedia Objects (PREMO) - Part 1: Fundamentals of PREMO

The document is the first of a family of standards. ISO/IEC 14478 specifies techniques for supporting interactive Single, and multiple media applications which recognize and emphasize the interrelationships among user interfaces, multimedia applications, and multimedia information interchange. ISO/IEC 14478 defines a flexible environment to encompass modular functionality and is extensible through the creation of future components, both within and outside of Standards committees. It supports a wide range of multimedia applications in a consistent way, from simple drawings up to full motion Video, Sound, and virtual reality environments. ISO/IEC 14478 is independent of any particular implementation language, development environment, or execution environment. For integration into a programming environment, the Standard shall be embedded in a System dependent interface following the particular conventions of that environment. ISO/IEC 14478 provides versatile packaging techniques beyond the capabilities of monolithic Single-media Systems. This allows rearranging and extending functionality to satisfy requirements specific to particular application areas. ISO/IEC 14478 is developed incrementally with Parts 1 through 4 initially available. Other components are expected to be standardized by ISO/IEC JTC 1 SC24 or other subcommittees. ISO/IEC 14478 provides a framework within which application-defined ways of interacting with the environment tan be integrated. Methods for the definition, presentation, and manipulation of both input and output objects are described. Application-supplied structuring of objects is also allowed and tan, for example, be used as a basis for the development of toolkits for the creation of, presentation of, and interaction with multimedia and hyper-media documents and product model data. ISO/IEC 14478 is able to support construction, presentation, and interaction with multiple simultaneous inputs and Outputs using multiple media. Several such activities may occur simultaneously, and the application program tan adapt its behaviour to make best use of the capabilities of its environment. ISO/IEC 14478 includes interfaces for external storage, retrieval and interchange of multimedia objects.

ISO/IEC 14478-1:1998

Guide for Architectural Framework and Application of Federated Machine Learning

Federated machine learning defines a machine learning framework that allows a collective model to be constructed from data that is distributed across repositories owned by different organizations or devices. A blueprint for data usage and model building across organizations and devices while meeting applicable privacy, security and regulatory requirements is provided in this guide. It defines the architectural framework and application guidelines for federated machine learning, including description and definition of federated machine learning; the categories federated machine learning and the application scenarios to which each category applies; performance evaluation of federated machine learning; and associated regulatory requirements.

IEEE 3652.1-2020

Information technology - Computer graphics - Computer Graphics Reference Model

This document defines a set of concepts and their inter-relationships which should be applicable to the complete range of future computer graphics standard. May be applied to verify and refine requirements for computer graphics; to identify needs for computer graphics standards and external interfaces; to develop models based on requirements for computer graphics; to define the architecture of new computer graphics standards; compare computer graphics standards.

ISO/IEC 11072:1992

Information technology - Computer graphics and image processing - Conformance testing of implementations of graphics standards

This document specifies a general framework addressing the following six components: conformance in the standard itself; test requirements document (defining what shall be tested for a computer graphics standard); test specifications document (addressing the test technique and the content of each test); test method (defining the implementation of the test specification document, including the test software); test procedures (defining the application of the test software, which consists of the procedures to be used in conformance testing); the establishment of test services. Is applicable to all standards within the scope of the ISO/IEC JTC1 subcommittee responsible for computer graphics and image processing.

ISO/IEC 10641:1993

Information processing systems - Computer graphics - Graphical Kernel System for Three Dimensions (GKS-3D) functional description

This document specifies a set of functions for computer graphics programming, i.e. the Graphical Kernel System for Three Dimensions (GKS-3D) as the basic graphics system of computer-generated three dimensional pictures on graphics output devices. Provides application programs to define and display 3D graphical primitives, specified using 3D coordinates. Functions are provided to for storage on and retrieval from an external graphics file with the functions being organized in upward compatible levels with increasing capabilities. Additional functions are defined to generate output primitives.

ISO 8805:1988

Media Content Distribution (MCD); 3D Gaming Graphics Delivery Overview

The present document provides an overview of delivery of 3D graphics of games that are running on a high-performance server to client devices that would otherwise not have the resources to run these games natively. The present document describes the use cases, high level requirements and different solution approaches, and identifies the main area(s) where standardization work would be needed. Exploring the nature and content of what is going to be exchanged between servers and clients constitutes the main topic of the present document The primary aim for this technology is to enable casual gaming scenarios, and it is not the primary aim to try to satisfy hardcore gamers, since we have to be realistic about what can be achieved with the current state of networking and server technology. Because of the nature of the content and in order to focus on feasible solutions, we may exclude certain type of network connections to be used, such as using "unreliable" or high-latency wireless connections such as 802.11b/g. We expect to have a broadband connection between the client and the server, without too many intermediate hops. In the present document we do not address deployment issues, such as integration into a Content on demand infrastructure (e.g. user registration, pricing, purchasing), or integration into a QoS framework (e.g. prioritization of gaming streams compared to other types of streams). Also, use cases and synchronization issues related to multi-player gaming, whereby different connection speeds/types could result in different response times, are out of scope of the present document.

ETSI TR 102 794 V1.1.1

Information technology - Spatial Reference Model (SRM)

ISO/IEC 18026:2009 specifies the Spatial Reference Model (SRM) defining relevant aspects of spatial positioning and related information processing. The SRM allows precise and unambiguous specification of geometric properties such as position (location), direction, and distance. The SRM addresses the needs of a broad community of users, who have a range of accuracy and performance requirements in computationally intensive applications. Aspects of ISO/IEC 18026:2009 apply to, but are not limited to:(1) mapping, charting, geodesy, and imagery;(2) topography;(3) location-based services;(4) oceanography;(5) meteorology and climatology;(6) interplanetary and planetary sciences;(7) embedded systems; and(8) modelling and simulation.The application program interface supports more than 30 forms of position representation. To ensure that spatial operations are performed consistently, the application program interface specifies conversion operations with functionality defined to ensure high precision transformation between alternative representations of geometric properties. ISO/IEC 18026:2009 is not intended to replace the standards and specifications developed by ISO/TC 211, ISO/TC 184, the International Astronomical Union (IAU), and the International Association of Geodesy (IAG). It is applicable to applications whose spatial information requirements overlap two or more of the application areas that are the scope of the work of ISO/TC 211, ISO/TC 184, the IAU, and the IAG.

ISO/IEC 18026:2009

Information technology - Rich media user interfaces - Part 1: Widgets

This document is the first of a family of standards. ISO/IEC 23007-1:2010 defines a specification for the exchange, the control and the communication of widgets with other entities, a widget being a self-contained living entity with an interactive and dynamic visualization.

ISO/IEC 23007-1:2010