ISO 9241-920:2009 gives recommendations for tactile and haptic hardware and software interactions. It provides guidance on the design and evaluation of hardware, software, and combinations of hardware and software interactions, including: the design/use of tactile/haptic inputs, outputs, and/or combinations of inputs and outputs, with general guidance on their design/use as well as on designing/using combinations of tactile and haptic interactions for use in combination with other modalities or as the exclusive mode of interaction; the tactile/haptic encoding of information, including textual data, graphical data and controls; the design of tactile/haptic objects, the layout of tactile/haptic space; interaction techniques. It does not provide recommendations specific to Braille, but can apply to interactions that make use of Braille. The recommendations given in ISO 9241-920:2009 are applicable to at least the controls of a virtual workspace, but they can also be applied to an entire virtual environment — consistent, in as far as possible, with the simulation requirements.
This document - describes the types of methods that can be used for the evaluation of haptic devices and of systems that include haptic devices, - specifies a procedure for the evaluation of haptic interactions by a usability walkthrough or usability test (see Annex J), and - provides guidance on the types of methods that are appropriate for the evaluation of specific attributes of haptic systems, cross-referenced to the guidance in the relevant clauses of other International Standards (see Annexes A, B, C, D, E, F and G). It applies to the following types of interaction: - augmented reality - information overlaid on a real scene, e.g. vibrating belt indicating distance; - gesture control of a device or a virtual scenario; - unidirectional interaction such as a vibrating phone or a vibrating belt; - virtual environment - virtual space with which a user can interact with the aid of a haptic device. This document applies to the following types of devices: - gesture sensor, e.g. video that discerns 3D hand movements, touch screens that sense 2D touches; - kinaesthetic haptic device, e.g. desktop haptic interface; - tactile display, e.g. vibrating phone. This document is not applicable to standard input devices such as keyboards, mice or track balls. NOTE: ISO 9241-400 covers standard input devices, and ISO 9241-411 applies to the evaluation of input devices such as keyboards and mice. This document can be used to identify the types of methods and measures for:- establishing benchmarks- establishing requirements for haptic interaction- identifying problems with haptic interaction (formative evaluation), and- use of the criteria to establish whether a haptic system meets requirements (summative evaluation).
This document provides information based on a study of the characteristics of head-mounted displays (HMDs) regarding the ergonomics of human-system interaction. Although this document covers the broad range of ergonomics issues that arise, it specifically provides more-detailed information about the visual aspects of the interaction, and it provides information that could form the basis for future possible standards related to HMDs. NOTE: It is preferable to take systematic approach to consider characteristics of HMD, since HMD affects a viewer not only by visual aspects, but also by some other physical aspects.
This document gives the scientific summaries of visually induced motion sickness resulting from images presented visually on or by electronic display devices. Electronic displays include flat panel displays, electronic projections on a flat screen, and head-mounted displays. Different aspects of human-system interaction are covered in other parts of the ISO 9241 series (see Annex A).
This document provides guidance on the design, selection and optimization of non-contacting hand and arm gestures for human-computer interaction. It addresses the assessment of usability and fatigue associated with different gesture set designs and provides recommendations for approaches to evaluating the design and selection of gestures. This document also provides guidance on the documentation of the process for selecting gesture sets. This document applies to gestures expressed by humans. It does not consider the technology for detecting gestures or the system response when interpreting a gesture. Non-contacting hand gestures can be used for input in a variety of settings, including the workplace or in public settings and when using fixed screens, mobile, virtual reality, augmented reality or mixed-mode reality devices.
ISO 29481-2:2012 specifies a methodology and format for describing coordination between actors in a building construction project during all life cycle stages. It therefore specifies: a methodology that describes an interaction framework, an appropriate way to map responsibilities and interactions that provides a process context for information flow; a format in which the interaction framework should be specified. ISO 29481-2:2012 is intended to facilitate interoperability between software applications used in the construction process, to promote digital collaboration between actors in the building construction process, and to provide a basis for accurate, reliable, repeatable, and high-quality information exchange.
ISO 19110:2016 defines the methodology for cataloguing feature types. This document specifies how feature types can be organized into a feature catalogue and presented to the users of a set of geographic data. This document is applicable to creating catalogues of feature types in previously uncatalogued domains and to revising existing feature catalogues to comply with standard practice. This document applies to the cataloguing of feature types that are represented in digital form. Its principles can be extended to the cataloguing of other forms of geographic data. Feature catalogues are independent of feature concept dictionaries defined in ISO 19126 and can be specified without having to use or create a Feature Concept Dictionary. ISO 19110:2016 is applicable to the definition of geographic features at the type level. This document is not applicable to the representation of individual instances of each type. This document excludes portrayal schemas as specified in ISO 19117. ISO 19110:2016 may be used as a basis for defining the universe of discourse being modelled in a particular application, or to standardize general aspects of real world features being modelled in more than one application.
ISO 16757-2:2016 describes the modelling of building services product geometry. The description is optimized for the interchange of product catalogue data and includes(a) shapes for representing the product itself,(b) symbolic shapes for the visualization of the product's function in schematic diagrams,(c) spaces for functional requirements,(d) surfaces for visualization, and(e) ports to represent connectivity between different objects.The shape and space geometry is expressed as Constructive Solid Geometry (CSG) based on geometric primitives concatenated to boundary representations by Boolean operations. ISO 16757-2:2016 uses the applicable primitives from ISO 10303‑42 and from ISO 16739 and adds primitives which are required for the special geometry of building services products. For symbolic shapes, line elements are also used. ISO 16757-2:2016 neither describes the inner structure and internal functionality of the product nor the manufacturing information because this is typically not published within a product catalogue. Building services products can have millions of variant dimensions. To avoid the exchange of millions of geometries, a parametric model is introduced which allows the derivation of variant-specific geometries from the generic model. This is necessary to reduce the data to be exchanged in a catalogue to a manageable size. The parametric model will result in smaller data files, which can be easier transmitted during data exchanges. The geometry model used does not contain any drawing information such as views, line styles or hatching.
This document describes the COLLADA schema. COLLADA is a Collaborative Design Activity that defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains. The purpose of this document is to provide a specification for the COLLADA schema in sufficient detail to enable software developers to create tools to process COLLADA resources. In particular, it is relevant to those who import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools, real-time visualization applications such as those used in the video game and movie industries, and CAD tools. This document covers the initial design and specifications of the COLLADA schema, as well as a minimal set of requirements for COLLADA exporters. This document covers the following information:(a) initial design and specifications of the COLLADA schema;(b) requirements of COLLADA tools and a minimal set of requirements for COLLADA exporters;(c) detailed explanations for COLLADA programming;(d) core elements that describe geometry, animation, skinning, assets, and scenes;(e) physics model, visual effects (FX), boundary representation (B-rep) of animation, kinematics.The document does not specify the implementation of, or definition of a run-time architecture for viewing or processing of COLLADA data.
This part of ISO 10303 specifies the use of the integrated resources necessary for the scope and information requirements for the exchange of building element shape, property, and spatial configuration information between application systems with explicit shape representations. Building elements are those physical things of which a building is composed, such as structural elements, enclosing and separating elements, service elements, fixtures and equipment, and spaces. Building element shape, property, and spatial configuration information requirements can be used at all stages of the life cycle of a building, including the design process, construction, and maintenance. Building element shape, property, and spatial configuration information requirements specified in this part of ISO 10303 support the following activities:(a) concurrent design processes or building design iterations;(b) integration of building structure designs with building systems designs to enable design analysis;(c) building design visualization;(d) specifications for construction and maintenance;(e) analysis and review.The following are within the scope of this part of ISO 10303:(1) explicit representation of the three-dimensional shape of building elements using boundary representation (B-rep) solid models, swept solid models, or constructive solid geometry (CSG) models.(2) the spatial configuration of building elements that comprise the assembled building;(3) building structures that represent physically distinct buildings that are part of a single building complex;(4) non-structural elements that enclose a building or separate areas within a building;(5) the shape and arrangement of equipment and service elements that provide services to a building;(6) the shape and arrangement of fixtures in a building;(7) specification of spaces and levels;(8) the shape of the site on which the building will be erected;(9) specification of properties of building elements, including material composition;(10) specification of classification information;(11) association of properties and classification information to building elements;(12) changes to building element shape, property, and spatial configuration information;(13) association of approvals with building element shape, property, and spatial configuration information; and(14) as-built record of the building.
ISO 10303-46 specifies the integrated resource constructs for Visual presentation. ISO 10303-46 specifies the integrated resources for the visualization of displayable product information. Presentation data as described in ISO 10303-46 are combined with product data and are exchanged together between systems with the aim that the receiving system can construct one or several pictures of the product information suitable for human perception. Product information can be visualized in two ways: either by realistic, life-like images according to the rules of projective geometry and light propagation and reflection, or by symbolic presentations that conform with draughting standards and conventions. ISO 10303-46 supports both types of presentations. The two types of visualization processes require different kinds of graphical transformations and these can be combined in the same picture. The actual generation of the picture from the product information and its presentation data is left to the receiving system. The rendered depiction can deviate from an ideal target because of limitations in the capabilities of graphics systems.
This deliverable specifies quality measures for quantitatively measuring quality characteristics of sensor data, where these characteristics are specified by ISO 8000-210. The following are within the scope of this deliverable:(1) fundamental principles and assumptions for measuring the quality of sensor data; and(2) quality measures for sensor data, with respect to applicable quality characteristics and corresponding data anomalies.The following are outside the scope of this deliverable:(3) specific values for each measure, where the value indicates a distinction between, for example, good quality and poor quality; and(4) methods to improve the quality of sensor data.