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Information technology - Computer graphics, image processing and environment data representation - Object/environmental representation for image-based rendering in virtual/mixed and augmented reality (VR/MAR)

This document specifies an image-based representation model that represents target objects/environments using a set of images and optionally the underlying 3D model for accurate and efficient objects/environments representation at an arbitrary viewpoint. It is applicable to a wide range of graphic, virtual reality and mixed reality applications which require the method of representing a scene with various objects and environments. This document:

(1) defines terms for image-based representation and 3D reconstruction techniques;

(2) specifies the required elements for image-based representation;

(3) specifies a method of representing the real world in the virtual space based on image-based representation;

(4) specifies how visible image patches can be integrated with the underlying 3D model for more accurate and rich objects/environments representation from arbitrary viewpoints;

(5) specifies how the proposed model allows multi-object representation; and

(6) provides an XML based specification of the proposed representation model and an actual implementation example (see Annex A).
ISO/IEC 23488:2022

Information technology - Computer graphics, image processing and environmental data representation - Material property and parameter representation for model-based haptic simulation of objects in virtual, mixed and augmented reality (VR/MAR)

This document specifies:

- physical and material parameters of virtual or real objects expressed to support comprehensive haptic rendering methods, such as stiffness, friction and micro-textures; and

- a flexible specification of the haptic rendering algorithm itself.

It supplements other standards that describe scene or content description and information models for virtual and mixed reality, such as ISO/IEC 19775 and ISO/IEC 3721-1.
ISO/IEC TS 23884:2021

Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)

This document specifies the syntax, semantics and decoding for visual volumetric media using video‑based coding methods. This document also specifies processes that can be needed for reconstruction of visual volumetric media, which can also include additional processes such as post‑decoding, pre-reconstruction, post‑reconstruction and adaptation.
ISO/IEC 23090-5:2023

Extended Reality (XR) in 5G (3GPP TR 26.928 version 16.1.0 Release 16)

The present document collects information on eXtended Reality (XR) in the context of 5G radio and network services. The primary scope of the present document is the documentation of the following aspects:

- introducing Extended Reality by providing definitions, core technology enablers, a summary of devices and form factors, as well as ongoing related work in 3GPP and elsewhere,

- collecting and documenting core use cases in the context of Extended Reality,- identifying relevant client and network architectures, APIs and media processing functions that support XR use cases,

- analysing and identifying the media formats (including audio and video), metadata, accessibility features, interfaces and delivery procedures between client and network required to offer such an experience,

- collecting key performance indicators and Quality-of-Experience metrics for relevant XR services and the applied technology components, and

- drawing conclusions on the potential needs for standardisation in 3GPP.
ETSI TR 126 928 V16.1.0

Document management - Portable document format - Part 1: PDF 1.7

ISO 32000-1:2008 specifies a digital form for representing electronic documents to enable users to exchange and view electronic documents independent of the environment in which they were created or the environment in which they are viewed or printed. It is intended for the developer of software that creates PDF files (conforming writers), software that reads existing PDF files and interprets their contents for display and interaction (conforming readers) and PDF products that read and/or write PDF files for a variety of other purposes (conforming products).
ISO 32000-1:2008

Information technology - Computer graphics and image processing - The Virtual Reality Modeling Language - Part 1: Functional specification and UTF-8 encoding

ISO/IEC 14772, the Virtual Reality Modeling Language (VRML), defines a file format that integrates 3D graphics and multimedia. Conceptually, each VRML file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 14772 defines a primary set of objects and mechanisms that encourage composition, encapsulation, and extension. The semantics of VRML describe an abstract functional behaviour of time-based, interactive 3D, multimedia information. ISO/IEC 14772 does not define physical devices or any other implementation-dependent concepts (e.g., screen resolution and input devices). ISO/IEC 14772 is intended for a wide variety of devices and applications, and provides wide latitude in interpretation and implementation of the functionality. For example, ISO/IEC 14772 does not assume the existence of a mouse or 2D display device. Each VRML file:

a. implicitly establishes a world coordinate space for all objects defined in the file, as well as all objects included by the file;

b. explicitly defines and composes a set of 3D and multimedia objects;

c. can specify hyperlinks to other files and applications; and

d. can define object behaviours.

An important characteristic of VRML files is the ability to compose files together through inclusion and to relate files together through hyperlinking. For example, consider the file earth.wrl which specifies a world that contains a sphere representing the earth. This file may also contain references to a variety of other VRML files representing cities on the earth (e.g., fileparis.wrl). The enclosing file, earth.wrl, defines the coordinate system that all the cities reside in. Each city file defines the world coordinate system that the city resides in but that becomes a local coordinate system when contained by the earth file. Hierarchical file inclusion enables the creation of arbitrarily large, dynamic worlds. Therefore, VRML ensures that each file is completely described by the objects contained within it. Another essential characteristic of VRML is that it is intended to be used in a distributed environment such as the World Wide Web. There are various objects and mechanisms built into the language that support multiple distributed files, including:

a. in-lining of other VRML files;

b. hyperlinking to other files;

c. using established Internet and ISO standards for other file formats; and

d. defining a compact syntax.
ISO/IEC 14772-1:1997

Information model for MAR (Mixed and Augmented Reality) contents

The objective of this document is to propose an extension to the existing standard for the information model for representing the mixed and augmented reality scene/contents description, namely:

1) Extending the existing and conventional constructs for representing the virtual reality scene graph and structure such that a comprehensive range of mixed and augmented reality contents can also be represented.

2) As part of the extension, representing physical objects in the mixed and augmented reality scene targeted for augmentation.

3) As part of the extension, representing physical objects as augmentation to other (virtual or physical) objects in the mixed and augmented reality scene.

4) Providing ways to spatially associate aforementioned physical objects with the corresponding target objects (virtual or physical) in the mixed and augmented reality scene.

5) Other necessary functionalities and abstractions that will support the dynamic MAR scene description such as event/data mapping, and dynamic augmentation behaviours.

6) Describing the association between these constructs and the MAR system which is responsible for taking and interpreting this information model and rendering/presenting it out through the MAR display device.

The document also provides definitions for terms as related to these MAR content informational components and their attributes. The target audience of this document are mainly MAR system developers and contents designers interested in specifying MAR contents to be played by an MAR system or browser. The standard will provide a basis for further application standards or file formats for any virtual and mixed reality applications and content representation. The extension will be self-contained in the sense that it is independent from the existing virtual reality information constructs, focusing only on the mixed and augmented reality aspects. However, this document only proposes the information model, and neither promotes nor proposes to use a specific language, file format, algorithm, device, implementation method, and standard. The proposed model is to be considered as the minimal basic model that can be extended for other purposed in actual implementation.
ISO/IEC DIS 3721-1

Information technology - Media context and control - Part 4: Virtual world object characteristics

The technologies of this document specified are description languages and vocabularies to describe virtual world objects. The adaptation engine is not within the scope of this document. This document specifies syntax and semantics of the tools used to characterize a virtual world object related metadata: Virtual World Object Characteristics (VWOC) as an XML Schema-based language which enables one to describe a basic structure of avatars and virtual world objects in virtual environments.
ISO/IEC 23005-4:2018

Standard for Application Technical Specification of Blockchain-based E-Commerce Transaction Evidence Collecting

This standard specifies the terminology, technical reference framework, basic functional requirements, and technical indicators for the platform of blockchain-based e-commerce transaction evidence collecting, which is the foundation of digital business interactions.
IEEE P3802

Guide for the Application of Non-Fungible Token (NFT) Based Digital Asset

This guide describes the processes used in the conversion of physical assets to NFTs, the lifecycle management process of NFT derivatives, and the interaction and display modes of NFTs in the real world. Specifically it includes the generation, issuance, exchange, rights confirmation, system interaction and display process of NFTs.
IEEE P3220

Standard for Technical Requirements of Digital Collection Services Based on Blockchain Technologies

This standard defines technical requirements of a digital collection service based on blockchain technologies. A technical architecture, functional components, and security requirements are defined.
IEEE P3221