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Information technology - Computer graphics, image processing and environmental data representation - Part 1: Humanoid animation (HAnim) architecture

This document specifies a systematic system for representing humanoids in a network-enabled 3D graphics and multimedia environment. Conceptually, each humanoid is an articulated character that can be embedded in different representation systems and animated using the facilities provided by the representation system. This document specifies the abstract form and structure of humanoids. Further, this document specifies the semantics of humanoid animation as an abstract functional behaviour of time-based, interactive 3D, multimedia articulated characters. This document does not define physical shapes for such characters but does specify how such characters can be structured for animation. This document is intended for a wide variety of presentation systems and applications, providing wide latitude in interpretation and implementation of the functionality.
ISO/IEC 19774-1:2019

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 3: Compressed binary encoding

ISO/IEC 19776-3:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding written out in a compact binary form. Each X3D file encoded using the Compressed binary encoding:

a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; and

b. encodes X3D constructs in a compressed binary format, taking advantage of geometric and information-theoretic compression techniques.

X3D files encoded using the Compressed binary encoding may be referenced from files using other X3D encodings, and may itself reference other X3D files encoded using other X3D encodings. Sets of X3D files that use multiple encodings can only be processed by browsers that support all of the utilized X3D encodings.
ISO/IEC 19776-3:2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 2: Classic VRML encoding

ISO/IEC 19775-2:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific encoding using the technique defined in ISO/IEC 14772 ? Virtual reality modeling language (VRML). Each Classic VRML-encoded X3D file:

a. supports all of the purposes of X3D files defined in ISO/IEC 19775; and

b. encodes X3D constructs in Classic VRML format.

A Classic VRML-encoded X3D file may be referenced from files using other encodings and may itself reference X3D files encoded using other encodings. Such files can only be processed by browsers which conform to all of the utilized encodings.
ISO/IEC 19776-2 2015

Mixed Reality (MR) Standard Framework for Motion Learning

This standard defines a framework for mixed reality content aimed at effective motion learning, including terms and definitions, requirements and data formats. Mechanisms to synchronize the motion sensor and projector coordinate system are defined. Motion acquisition methods, application programming interfaces and user interfaces are described.
IEEE P3079.2

Standard for a Basic Framework for Motion Training System

This standard defines the basic framework within the overall architectural framework for motion training systems. This standard includes definitions for the functions and input/output interfaces of each component module, and the related data components and formats. To utilize this standard basic framework, various application-specific user interface/user experience (UI/UX) and service frameworks are specified. The meaning of "motion training" includes:

- Human gestures and postures

- Animated human gestures and postures

- Expressions of human body animation for Virtual Reality (VR) and Mixed Reality (MR).
IEEE P3079.2.1

Recommended Practice for Ethical Assessment of Extended Reality (XR) Technologies

This standard establishes a uniform set of definitions, and a methodology to assess the socio-technical considerations and practices regarding (“XR”) Extended Reality (Augmented Reality, Virtual Reality, Immersive Web and Spatial Web technologies) where this methodology shapes the positive design of XR systems. The Standard provides the following:

a) a high-level overview of the technical and socio-technical aspects of XR;

b) a set of XR definitions and classifications based on existing XR research and application verticals;

c) a standardized definition of ethical assessment methodologies of XR products, services and systems; and

d) a high-level ethical (where "ethical" is defined as "Supporting the realization of positive values or the reduction of negative values") assessment methodology for the design of XR products, services, or systems.

The applied ethical approach utilizes IEEE's Ethically Aligned Design (EAD). “Positive” is defined as the support of improved human flourishing” (or “human wellbeing and environmental flourishing.”)
IEEE P7030

Information technology - Computer graphics and image processing - The Virtual Reality Modeling Language (VRML) - Part 2: External authoring interface (EAI)

ISO/IEC 14772-1, the Virtual Reality Modeling Language (VRML), defines a file format that integrates 3D graphics and multimedia. Conceptually, each VRML file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 14772 defines the interface that applications external to the VRML browser may use to access and manipulate the objects defined in ISO/IEC 14772-1. The interface described here is designed to allow an external environment to access nodes in a VRML scene using the existing VRML event model. In this model, an eventOut of a given node can be routed to an eventIn of another node. When the eventOut generates an event, the eventIn is notified and its node processes that event. Additionally, if a script in a Script node has a reference to a given node it can send events directly to any eventIn of that node and it can read the last value sent from any of its eventOuts. The scope of this standard is to cover all forms of access to a VRML browser from external applications. It is equally valid for a database with a object interface to access a standalone browser in a presentation slide as it is for a Java applet operating within a web browser and the available services do not vary. This standard does not provide a byte level protocol description as there can be many valid ways of expressing an interaction with a browser. Instead, it represents the interface in terms of the services provided and the parameters that are passed to access these services. Individual language and protocol bindings to these services are available as annexes to this part of ISO/IEC 14772.
ISO/IEC 14772-2:2004

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 2: Abstract transmittal format

ISO/IEC 18023-2:2006 specifies the abstract syntax of a SEDRIS transmittal. Actual encodings (e.g. binary encoding) are specified in other parts of ISO/IEC 18023.
ISO/IEC 18023-2:2006

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 3: Transmittal format binary encoding

ISO/IEC 18023-3:2006 defines a binary encoding for DRM objects specified in ISO/IEC 18023-1 according to the abstract syntax specified in ISO/IEC 18023-2.
ISO/IEC 18023-3:2006

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) language bindings - Part 4: C

ISO/IEC 18024-4:2006 specifies a language-dependent layer for the C programming language. ISO/IEC 18023-1 specifies a language-independent application program interface (API) for SEDRIS. For integration into a programming language, the SEDRIS API is embedded in a language-dependent layer obeying the particular conventions of that language.
ISO/IEC 18023-4:2006

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) - Part 2: Scene Access Interface

ISO/IEC 19775-2:2015 specifies a standard set of services that are made available by a browser so that an author can access the scene graph while it is running. Such access is designed to support inspection and modification of the scene graph.
ISO/IEC 19775-2:2015

Information technology - Computer graphics, image processing and environmental data representation - Extensible 3D (X3D) encodings - Part 1: Extensible Markup Language (XML) encoding

ISO/IEC 19775-1:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding using the Extensible Markup Language. Each XML-encoded X3D file:

a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; and

b. encodes X3D constructs in an XML format.

An XML-encoded X3D file may be referenced from files using other X3D encodings and may itself reference other X3D files encoded using other X3D encodings. Such files can only be processed by browsers that conform to all of the utilized X3D encodings.
ISO/IEC 19776-1:2015