ISO/IEC

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Information technology, cybersecurity and privacy protection - Cybersecurity framework development guidelines

This document specifies guidelines for developing a cybersecurity framework. It is applicable to cybersecurity framework creators regardless of their organizations' type, size or nature.
ISO/IEC TS 27110:2021

Information technology - Artificial intelligence - Guidance for AI applications

This document provides a set of guidelines for identifying the context, opportunities, and processes for developing and applying AI applications. It can be used by ISO, IEC, and JTC1 Technical Committees and Sub-Committees to build on this work in developing standards for AI applications in their areas of interest. The guidelines provide a macro level view of the AI application context, the stakeholders and their roles, relationship to the life cycle of the system, and common AI application characteristics. The guidelines will reference but not duplicate or overlap other AI-related standards to build details.
ISO/IEC FDIS 5339

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 1: Functional specification

ISO/IEC 18023-1:2005 addresses the concepts, syntax and semantics for the representation and interchange of environmental data. It specifies:

- a data representation model for expressing environmental data;

- specifications of the data types and classes that together constitute the data representation model; and

- an application program interface that supports the storage and retrieval of environmental data using the data representation model.

ISO/IEC 18023-1:2005 also specifies topological, rule-based, and other constraints that ensure appropriate data can be available for applications that rely on automatically generated behaviours when interacting with environmental data.
ISO/IEC 18023-1:2006

Information technology - Internet of media things - Part 4: Reference software and conformance

This document specifies the conformance and reference software implementing ISO/IEC 23093-3. The information provided is applicable for determining the reference software modules available for ISO/IEC 23093-3, understanding the functionality of the available reference software modules, and utilizing the available reference software modules. Furthermore, this document provides means for conformance testing, i.e. bitstreams - XML descriptions that conform or do not conform to ISO/IEC 23093-3.
ISO/IEC FDIS 23093-4

Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

This document provides context, motivation, and use case descriptions for a set of MPEG standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include “metaverse” applications and immersive displays where such displays provide an interface to components (e.g., renderers) of existing game engines; e.g., Unreal Engine by Epic Games, Inc. and Unity by Unity Technologies. This document:

(1) describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;

(2) provides an overview of a media workflow from content production to content distribution;

(3) provides general information on relevant components of render-based systems including game engines, and renderers;

(4) differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;

(5) identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications; and

(6) documents use cases for end-to-end interoperability, including Audio, Video, Graphics and Systems aspects for render-based systems and applications.
ISO/IEC CD TR 23090-27

Information technology - Internet of media things - Part 2: Discovery and communication API

This document specifies the abstract class of a media thing (MThing), which is a basic component to construct the Internet of media things. The MThing class contains the basic APIs to:

(a) discover other MThing(s) in the network;

(b) connect/disconnect MThing(s); and

(c) support transactions (e.g. payments) using media tokens between MThings.
ISO/IEC 23093-2:2022

Information technology - Multimedia content description interface - Part 3: Visual

The structure of this document is as follows. Clauses 2-4 specify the terms, abbreviations, symbols and conventions used throughout the document. Clauses 5-11 contain definitions of the description tools standardized by 15938-3 grouped by the visual features they are associated with, starting with basic structures and containers in Clause 5, through color, texture, shape, motion, localization in Clause 10. Clause 11 contains the remaining, unclassified items. Each description tool is described by the following subclauses:

- Syntax: Normative DDL specification of the Ds or DSs;

- Binary Syntax: Normative binary representation of the Ds or DSs; and

- Semantic: Normative definition of the semantics of all the components of the corresponding D or DS.
ISO/IEC 15938-3:2002

Information technology - Coded representation of immersive media - Part 14: Scene description - Amendment 2: Support for haptics, augmented reality, avatars, Interactivity, MPEG-I audio, and lighting

This document specifies extensions to existing scene description formats in order to support MPEG media, in particular immersive media. MPEG media includes but is not limited to media encoded with MPEG codecs, media stored in MPEG containers, MPEG media and application formats as well as media provided through MPEG delivery mechanisms. Extensions include scene description format syntax and semantics and the processing model when using these extensions by a Presentation Engine. It also defines a Media Access Function (MAF) API for communication between the Presentation Engine and the Media Access Function for these extensions. While the extensions defined in this document can be applicable to other scene description formats, they are provided for ISO/IEC 12113.
ISO/IEC 23090-14:2023/CD Amd 2

Information technology - Computer graphics, image processing and environmental data representation - Part 2: Humanoid animation (HAnim) motion data animation

This document specifies the method of motion capture animation using H-Anim humanoid models. Each humanoid model consists of an articulated character with specified joints and motion capture data. As specified in ISO/IEC 19774-1, each character consists of joints and segments in a hierarchical structure. This document includes the following:

(1) Concepts of motion capture as related to humanoid animation,

(2) Concepts of motion capture data definition,

(3) Definition of motion parameters and motion-capture animation data for transferring or exchanging motion between different humanoid character models,

(4) Mapping the structure of motion capture data to the structure of H-Anim objects,

(5) HAnim motion capture animation using interpolators,

(6) HAnim motion definition using H-Anim Motion objects, and

(7) A method for generating and specifying an H-Anim motion capture animation.

This document specifies a standard technique for exchanging humanoid animation using motion capture. It does not mandate using any specific run-time system to render the H-Anim characters or animations.
ISO/IEC 19774-2:2019

Information technology - Computer graphics, image processing and environmental data representation - Part 1: Humanoid animation (HAnim) architecture

This document specifies a systematic system for representing humanoids in a network-enabled 3D graphics and multimedia environment. Conceptually, each humanoid is an articulated character that can be embedded in different representation systems and animated using the facilities provided by the representation system. This document specifies the abstract form and structure of humanoids. Further, this document specifies the semantics of humanoid animation as an abstract functional behaviour of time-based, interactive 3D, multimedia articulated characters. This document does not define physical shapes for such characters but does specify how such characters can be structured for animation. This document is intended for a wide variety of presentation systems and applications, providing wide latitude in interpretation and implementation of the functionality.
ISO/IEC 19774-1:2019

Information technology - Extensible biometric data interchange formats - Part 16: Full body image data

This document is intended to provide a generic extensible full body image data format for biometric recognition applications requiring exchange of human full body image data. Typical applications are:

a) automated body biometric verification and identification of an unknown individual or cadaver (one-to-one as well as one-to-many comparison);

b) support for human verification of identity by comparison of individuals against full body images; and

c) support for human examination of full body images with sufficient resolution to allow a human examiner to verify identity or identify a living individual or a cadaver.

This document ensures that full human body images and image sequence data generated by video surveillance and other similar systems are suitable for identification and verification. The structure of the data format in this document is compatible with ISO/IEC 39794-5. In addition to the data format, this document specifies application-specific profiles including scene constraints, photographic properties and digital image attributes like image spatial sampling rate, image size, etc. These application profiles are contained in a series of annexes. The 3D encoding types "3D point map" and "range image" are not supported by this document.
ISO/IEC 39794-16:2021