ISO/IEC 18023-3:2006 defines a binary encoding for DRM objects specified in ISO/IEC 18023-1 according to the abstract syntax specified in ISO/IEC 18023-2.
ISO/IEC 18024-4:2006 specifies a language-dependent layer for the C programming language. ISO/IEC 18023-1 specifies a language-independent application program interface (API) for SEDRIS. For integration into a programming language, the SEDRIS API is embedded in a language-dependent layer obeying the particular conventions of that language.
ISO/IEC 19775-2:2015 specifies a standard set of services that are made available by a browser so that an author can access the scene graph while it is running. Such access is designed to support inspection and modification of the scene graph.
ISO/IEC 19775-1:2015, Extensible 3D (X3D), defines a system that integrates 3D graphics and multimedia. Conceptually, each X3D file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. This part of ISO/IEC 19776 defines a mapping of the abstract objects in X3D to a specific X3D encoding using the Extensible Markup Language. Each XML-encoded X3D file:a. supports all of the purposes of X3D files defined in the X3D abstract specification ISO/IEC 19775; andb. encodes X3D constructs in an XML format.An XML-encoded X3D file may be referenced from files using other X3D encodings and may itself reference other X3D files encoded using other X3D encodings. Such files can only be processed by browsers that conform to all of the utilized X3D encodings.
This document describes a visualization framework for data quality in analytics and machine learning. The aim is to enable stakeholders using visualization methods to assess the results of data quality measures. This visualization framework supports data quality goals.
This document describes the glTF file format. glTF is an API-neutral runtime asset delivery format. glTF bridges the gap between 3D content creation tools and modern graphics applications by providing an efficient, extensible, interoperable format for the transmission and loading of 3D content.
This document defines the framework and information reference model for representing sensor-based 3D mixed-reality worlds. It defines concepts, an information model, architecture, system functions, and how to integrate 3D virtual worlds and physical sensors in order to provide mixed-reality applications with physical sensor interfaces. It defines an exchange format necessary for transferring and storing data between physical sensor-based mixed-reality applications. This document specifies the following functionalities:a) representation of physical sensors in a 3D scene;b) definition of physical sensors in a 3D scene;c) representation of functionalities of each physical sensor in a 3D scene;d) representation of physical properties of each physical sensor in a 3D scene;e) management of physical sensors in a 3D scene; andf) interface with physical sensor information in a 3D scene.This document defines a reference model for physical sensor-based mixed-reality applications to represent and to exchange functions of physical sensors in 3D scenes. It does not define specific physical interfaces necessary for manipulating physical devices, but rather defines common functional interfaces that can be used interchangeably between applications. This document does not define how specific applications are implemented with specific physical sensor devices. It does not include computer generated sensor information using computer input/output devices such as a mouse or a keyboard. The sensors in this document represent physical sensor devices in the real world.
ISO/IEC 23000-13:2017 specifies the following:- scene description elements for representing AR content; and- mechanisms to connect to local and remote sensors and actuators; mechanisms to integrated compressed media (image, audio, video, graphics); mechanisms to connect to remote resources such as maps and compressed media.
This document specifies the syntax and semantics of description schemes to represent data exchanged by media things (e.g., media sensors, media actuators, media analysers, media storages). Moreover, it specifies the APIs to exchange these data between media things. This document does not specify how sensing and analysing is carried out but defines the interfaces between the media things.
This document presents considerations for using VR content in the learning, education and training (LET) domain for reducing reality and virtual reality crossover confusion among users and assisting users to effectively use these emerging technologies. This document addresses VR content that uses a head-mounted display (HMD) in the LET domain. It does not address VR content using immersive technology and does not address augmented reality, mixed or merged reality content.
ISO/IEC 15948:2004 specifies a datastream and an associated file format, Portable Network Graphics (PNG, pronounced 'ping'), for a lossless, portable, compressed individual computer graphics image transmitted across the Internet. Indexed-colour, greyscale, and truecolour images are supported, with optional transparency. Sample depths range from 1 to 16 bits. PNG is fully streamable with a progressive display option. It is robust, providing both full file integrity checking and simple detection of common transmission errors. PNG can store gamma and chromaticity data as well as a full ICC colour profile for accurate colour matching on heterogenous platforms. ISO/IEC 15948:2004 defines the Internet Media type "image/png". The datastream and associated file format have value outside of the main design goal.
This document is the first of a family of standards. It specifies a set of functions for computer graphics programming, the graphical kernel system. Provides functions for two dimensional graphical output, the storage and dynamic modification of pictures, and operator input. Applicable to a wide range of applications that produce two dimensional pictures on vector or raster graphical devices in monochrome or colour.