Web 4.0 and virtual worlds

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Information technology - Runtime 3D asset delivery format - Khronos glTF™ 2.0

This document describes the glTF file format. glTF is an API-neutral runtime asset delivery format. glTF bridges the gap between 3D content creation tools and modern graphics applications by providing an efficient, extensible, interoperable format for the transmission and loading of 3D content.

ISO/IEC 12113:2022

Information technology - Computer graphics and image processing - Extensible 3D (X3D) language bindings - Part 2: Java

The Extensible 3D (X3D) specification, ISO/IEC 19775, specifies a language-independent application programmer interface (API) to a set of services and functions. For integration into a programming language, the X3D abstract interfaces are embedded in a language dependent layer obeying the particular conventions of that language. ISO/IEC 19777-2:2006 specifies such a language-dependent layer for the Java programming language.

ISO/IEC 19777-2:2006

Information technology - Computer graphics and image processing - Extensible 3D (X3D) language bindings - Part 1: ECMAScript

For integration into a programming language, the X3D abstract interfaces are embedded in a language-dependent layer obeying the particular conventions of that language. ISO/IEC 19777-1:2006 specifies such a language dependent layer for the ECMAScript language. ISO/IEC 19775-2 specifies a language-independent application programmer interface (API) to a set of services and functions.

ISO/IEC 19777-1:2006

Information technology - Computer graphics, image processing and environmental data representation - Mixed and augmented reality (MAR) reference model

This document defines the scope and key concepts of mixed and augmented reality, the relevant terms and their definitions and a generalized system architecture that together serve as a reference model for mixed and augmented reality (MAR) applications, components, systems, services and specifications. This architectural reference model establishes the set of required sub-modules and their minimum functions, the associated information content and the information models to be provided and/or supported by a compliant MAR system. The reference model is intended for use by current and future developers of MAR applications, components, systems, services or specifications to describe, compare, contrast and communicate their architectural design and implementation. The MAR reference model is designed to apply to MAR systems independent of specific algorithms, implementation methods, computational platforms, display systems and sensors or devices used. This document does not specify how a particular MAR application, component, system, service or specification is designed, developed or implemented. It does not specify the bindings of those designs and concepts to programming languages or the encoding of MAR information through any coding technique or interchange format. This document contains a list of representative system classes and use cases with respect to the reference model.

ISO/IEC 18039:2019

Augmented Reality Framework (ARF); Open APIs for the Creation and Management of the World Representation

The present document provides an overview and an introduction to the interface specification for the reference points "AR 16 - World Anchors" and "AR 17 - Reference Objects" of the AR framework architecture, ETSI GS ARF 003 (V1.1.1): Augmented Reality Framework (ARF) AR framework architecture, developed by the ETSI Industry Specification Group (ISG) for an Augmented Reality Framework (ARF). The actual interface specification is provided as OpenAPI™ specification, ARF005 - World Storage API, revision 1.0.0, and forms the baseline for the present document.

ETSI GS ARF 005 V1.1.1

Augmented Reality Framework (ARF); Interoperability Requirements for AR components, systems and services; Part 5: External Communications

The present document reviews the high level Reference Point requirements between the Scene Management and External Application Support functions as they are described in ETSI GS ARF 003 (V1.1.1): Augmented Reality Framework (ARF) AR framework architecture.

ETSI GS ARF 004-5 V1.1.1

Augmented Reality Framework (ARF); AR framework architecture

The present document specifies a functional reference architecture for AR components, systems and services. The structure of this architecture and the functionalities of its components have been derived from a collection of use cases, ETSI GR ARF 002 (V1.1.1): Augmented Reality Framework (ARF) Industrial use cases for AR applications and services, and an overview of the current landscape of AR standards, ETSI GR ARF 001 (V1.1.1): Augmented Reality Framework (ARF); AR standards landscape. The present document introduces the characteristics of an AR system and describes the functional building blocks of the AR reference architecture and their mutual relationships. The generic nature of the architecture is validated by mapping the workflow of several use cases to the components of this framework architecture.

ETSI GS ARF 003 V1.1.1

Standard for Immersive Visual Content Coding

Efficient coding tool sets for compression, decompression, and reconstructing of the immersive visual content data is provided. The target applications and services include, but are not limited to, virtual reality (VR), such as unmanned aerial vehicle-based VR, augmented reality, panorama video, free-view TV, panoramic stereo video, and other video-/audio-enabled services and applications, such as immersive video streaming, broadcasting, storage, and communication.

IEEE 1857.9-2021

Ergonomics of human-system interaction - Part 430: Recommendations for the design of non-touch gestural input for the reduction of biomechanical stress

This document provides guidance on the design, selection and optimization of non-contacting hand and arm gestures for human-computer interaction. It addresses the assessment of usability and fatigue associated with different gesture set designs and provides recommendations for approaches to evaluating the design and selection of gestures. This document also provides guidance on the documentation of the process for selecting gesture sets. This document applies to gestures expressed by humans. It does not consider the technology for detecting gestures or the system response when interpreting a gesture. Non-contacting hand gestures can be used for input in a variety of settings, including the workplace or in public settings and when using fixed screens, mobile, virtual reality, augmented reality or mixed-mode reality devices.

ISO/TS 9241-430:2021

Ergonomics of human-system interaction - Part 393: Structured literature review of visually induced motion sickness during watching electronic images

This document gives the scientific summaries of visually induced motion sickness resulting from images presented visually on or by electronic display devices. Electronic displays include flat panel displays, electronic projections on a flat screen, and head-mounted displays. Different aspects of human-system interaction are covered in other parts of the ISO 9241 series (see Annex A).

ISO/TR 9241-393:2020

Graphic technology - Prepress data exchange - Preparation and visualization of RGB images to be used in RGB-based graphics arts workflows

ISO 16760:2014 specifies requirements for an RGB workflow for graphic arts printing based on the use of reflection prints (RGB Reference Prints) as the evaluation vehicle for coloured images. It provides guidelines on the creation of print-targeted RGB images (RGB Reference Images) and simulation prints. This International Standard requires the identification of a pair of ICC profiles for each image: an image profile and a profile describing the reference printing system. These profiles provide individual colour transformations for gamut mapping and colour separation. This International Standard does not provide any guidance as to how these gamut mapping or colour separation transforms can be specified.

ISO 16760:2014

Standard for Performance Benchmarking for AI Server Systems

Artificial intelligence (AI) computing differs from generic computing in terms of device formation, operators, and usage. AI server systems, including AI server, cluster, and high-performance computing (HPC) infrastructures are designed specifically for this purpose. The performance of these infrastructures is important to users not only on generic models but also on the ones for specific domains. Formal methods for the performance benchmarking for AI server systems are provided in this standard, including approaches for test, metrics, and measure. In addition, the technical requirements for benchmarking tools are discussed.

IEEE 2937-2022