The present document provides reference test material and test results for improved usability of technologies in 3GPP TS 26.118: Virtual Reality (VR) profiles for streaming applications. The specification 3GPP TS 26.118 includes several VR media profiles for video and a single media profile for audio with different configuration options. The specification focuses primarily on interoperability requirements for VR360 applications, but does not address performance characterization of the solutions. In order for content providers and the rest of the ecosystem to be able to select and configure the technologies defined in 3GPP TS 26.118 and to generate content for streaming applications, collecting such information would be most valuable.
This document specifies how to extend the ISO 32000-2 specification by adding the ISO 10303-242 (STEP AP 242) format as a valid format for 3D assets contained in a RichMedia annotation. It is intended for:- developers of software that creates PDF files (PDF writers);- software that reads existing PDF files and usually interprets their contents for display (PDF readers);- software that reads and displays PDF content and interacts with the computer users to possibly modify and save the PDF file (PDF processors);- PDF products that read and/or write PDF files for a variety of other purposes (PDF processors).
This part of ISO 29481 specifies:- a methodology that links the business processes undertaken during the construction of built facilities with the specification of information that is required by these processes, and- a way to map and describe the information processes across the life cycle of construction works.This part of ISO 29481 is intended to facilitate interoperability between software applications used during all stages of the life cycle of construction works, including briefing, design, documentation, construction, operation and maintenance, and demolition. It promotes digital collaboration between actors in the construction process and provides a basis for accurate, reliable, repeatable and high-quality information exchange.
This document identifies technical requirements for information exchange between entities within the reference architecture. The requirements for information exchange in the following networks are within the scope of this document:- user network that connects the user entity and the digital twin entity;- service network that connects sub-entities within the digital twin entity;- access network that connects the device communication entity to the digital twin entity and to the user entity; and- proximity network that connects the device communication entity to the observable manufacturing elements.
A baseline architectural framework will be defined in this standard. In addition, the general process for digital asset management on blockchain will be outlined.
The standard defines the Entity Risk Mutual Assistance Model (RMAM) based on blockchain technology, including the involved entities of interest, the relationship between entities, organizational framework, and design method. A framework of blockchain-based Internet of Things (IoT ) data management is defined in this standard. It identifies the common building blocks of the framework that blockchain enabled during IoT data lifecycle including data acquisition, processing, storage, analyzing, usage/exchange and obsoletion, and the interactions among these building blocks.
A framework of blockchain-based Internet of Things (IoT ) data management is defined in this standard. It identifies the common building blocks of the framework that blockchain enabled during IoT data lifecycle including data acquisition, processing, storage, analyzing, usage/exchange and obsoletion, and the interactions among these building blocks.
Defined in this standard is the general process of cryptocurrency payment between consumers and merchants. This process describes how a consumer purchases goods or services with cryptocurrency and how the merchant receives fiat money in return. It involves multiple aspects such as cryptocurrency payment operators playing an agent role, consumers owning cryptocurrency, merchant accessing to a cryptocurrency payment platform, banks, and cryptocurrency exchanges.
Described in this standard is the blockchain-based application reference architecture of e-invoice business, including roles of participants, typical business scenarios, platform frameworks, and security requirements.
Based on ISO/IEC 21823-1, this document provides the basic concepts for IoT systems and digital twin systems behavioral and policy interoperability. This includes - requirements - guidance on how to identify points of interoperability - guidance on how to express behavioral and policy information on capabilities - guidance on how to achieve trustworthiness interoperability, and - use cases and examples.
This document - describes the types of methods that can be used for the evaluation of haptic devices and of systems that include haptic devices, - specifies a procedure for the evaluation of haptic interactions by a usability walkthrough or usability test (see Annex J), and - provides guidance on the types of methods that are appropriate for the evaluation of specific attributes of haptic systems, cross-referenced to the guidance in the relevant clauses of other International Standards (see Annexes A, B, C, D, E, F and G). It applies to the following types of interaction: - augmented reality - information overlaid on a real scene, e.g. vibrating belt indicating distance; - gesture control of a device or a virtual scenario; - unidirectional interaction such as a vibrating phone or a vibrating belt; - virtual environment - virtual space with which a user can interact with the aid of a haptic device. This document applies to the following types of devices: - gesture sensor, e.g. video that discerns 3D hand movements, touch screens that sense 2D touches; - kinaesthetic haptic device, e.g. desktop haptic interface; - tactile display, e.g. vibrating phone. This document is not applicable to standard input devices such as keyboards, mice or track balls. NOTE: ISO 9241-400 covers standard input devices, and ISO 9241-411 applies to the evaluation of input devices such as keyboards and mice. This document can be used to identify the types of methods and measures for:- establishing benchmarks- establishing requirements for haptic interaction- identifying problems with haptic interaction (formative evaluation), and- use of the criteria to establish whether a haptic system meets requirements (summative evaluation).