The scope of the present document is to investigate the relevance of Virtual Reality in the context of 3GPP. Virtual Reality is the ability to be virtually present in a non-physical world created by the rendering of natural and/or synthetic image and sound correlated by the movements of the immersed user allowing to interact with that world. With recent progress made in rendering devices, such as Head mounted displays (HMD), a significant quality of experience can be offered. By collecting comprehensive information on VR use cases, existing technologies and subjective quality, the report attempts to identify potential gaps and relevant interoperability points that may require further work and potential standardization in 3GPP in order to support VR use cases and experiences in 3GPP user services. The report primarily focuses on 360 degrees video and associated audio, which support three degrees of freedom (3DOF).
Abstract
Associated Landscape report
ICT rolling plan topic
Web 4.0 and virtual worlds
SDO
3GPP
Standard/Working group
Standard
Standard Number
3GPP TS 26.918 V17.0.0
Latest published version
https://portal.3gpp.org/desktopmodules/Specifications/SpecificationDetails.aspx?specificationId=3053