Web 4.0 and virtual worlds

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Extended Reality (XR) in 5G (3GPP TR 26.928 version 16.1.0 Release 16)

The present document collects information on eXtended Reality (XR) in the context of 5G radio and network services. The primary scope of the present document is the documentation of the following aspects:- introducing Extended Reality by providing definitions, core technology enablers, a summary of devices and form factors, as well as ongoing related work in 3GPP and elsewhere,- collecting and documenting core use cases in the context of Extended Reality,- identifying relevant client and network architectures, APIs and media processing functions that support XR use cases,- analysing and identifying the media formats (including audio and video), metadata, accessibility features, interfaces and delivery procedures between client and network required to offer such an experience,- collecting key performance indicators and Quality-of-Experience metrics for relevant XR services and the applied technology components, and- drawing conclusions on the potential needs for standardisation in 3GPP.

ETSI TR 126 928 V16.1.0

Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)

This document specifies the syntax, semantics and decoding for visual volumetric media using video‑based coding methods. This document also specifies processes that can be needed for reconstruction of visual volumetric media, which can also include additional processes such as post‑decoding, pre-reconstruction, post‑reconstruction and adaptation.

ISO/IEC 23090-5:2023

Information technology - Computer graphics, image processing and environmental data representation - Material property and parameter representation for model-based haptic simulation of objects in virtual, mixed and augmented reality (VR/MAR)

This document specifies:- physical and material parameters of virtual or real objects expressed to support comprehensive haptic rendering methods, such as stiffness, friction and micro-textures; and- a flexible specification of the haptic rendering algorithm itself. It supplements other standards that describe scene or content description and information models for virtual and mixed reality, such as ISO/IEC 19775 and ISO/IEC 3721-1.

ISO/IEC TS 23884:2021

Information technology - Computer graphics, image processing and environment data representation - Object/environmental representation for image-based rendering in virtual/mixed and augmented reality (VR/MAR)

This document specifies an image-based representation model that represents target objects/environments using a set of images and optionally the underlying 3D model for accurate and efficient objects/environments representation at an arbitrary viewpoint. It is applicable to a wide range of graphic, virtual reality and mixed reality applications which require the method of representing a scene with various objects and environments. This document:(1) defines terms for image-based representation and 3D reconstruction techniques;(2) specifies the required elements for image-based representation;(3) specifies a method of representing the real world in the virtual space based on image-based representation;(4) specifies how visible image patches can be integrated with the underlying 3D model for more accurate and rich objects/environments representation from arbitrary viewpoints;(5) specifies how the proposed model allows multi-object representation; and(6) provides an XML based specification of the proposed representation model and an actual implementation example (see Annex A).

ISO/IEC 23488:2022

Technical requirements and evaluation methods of 3D digital human system based on smart mobile device

This recommendation specifies requirements of 3D digital human system based on smart mobile devices from the dimensions of functional requirements, performance requirements and system requirements according to subjective and objective metrics. The evaluation methods of some unique requirements for 3D digital human and SMD application are also described. This recommendation applies to 3D digital human system based on smart mobile devices, including but not limited to smart phone assistants, e-commerce anchors, intelligent customer service, weather anchors, digital employees, etc.

ITU-T F.DHSMD

Geographic information - Reference model - Part 1: Fundamentals

This document is the first of a family of standards. ISO 19101-1:2014 defines the reference model for standardization in the field of geographic information. This reference model describes the notion of interoperability and sets forth the fundamentals by which this standardization takes place. Although structured in the context of information technology and information technology standards, ISO 19101-1:2014 is independent of any application development method or technology implementation approach.

ISO 19101-1:2014

Internet of Things (IoT) - Reference architecture

This document specifies an Internet of Things (IoT) reference architecture (IoT RA). The IoT RA is a generalization of existing practice including the distinguishing characteristics of IoT systems and other 195 fundamental characteristics exhibited by IoT systems. The IoT RA addresses stakeholder concerns related to 196 the business value of IoT systems. The IoT RA also addresses the interactions between the IoT system, the 197 users, and the physical environment. Implementation of IoT systems is also addressed in this IoT RA. Among 198 the characteristics specified in the IoT RA are abstract functions within IoT systems and a variety of structures 199 that are used to construct IoT systems.

ISO/IEC 30141 ED2

Internet of Things (IoT) and Digital Twin - Best practices for use case projects

This document describes best practices for use case projects in terms of characterization, template, plan and maintenance. It is intended to developers of use case projects, including in the context of standardisation. The document can be used to complement existing methodology standards such as IEC 62559 or IEC Guide 125.

ISO/IEC TR 30194 ED1

SEDRIS (Synthetic Environment Data Representation and Interchange Specification) - Part 1: Functional specification

ISO/IEC 18023-1:2005 addresses the concepts, syntax and semantics for the representation and interchange of environmental data. It specifies: - a data representation model for expressing environmental data; - specifications of the data types and classes that together constitute the data representation model; and- an application program interface that supports the storage and retrieval of environmental data using the data representation model.ISO/IEC 18023-1:2005 also specifies topological, rule-based, and other constraints that ensure appropriate data can be available for applications that rely on automatically generated behaviours when interacting with environmental data.

ISO/IEC 18023-1:2006

Information technology - Internet of media things - Part 4: Reference software and conformance

This document specifies the conformance and reference software implementing ISO/IEC 23093-3. The information provided is applicable for determining the reference software modules available for ISO/IEC 23093-3, understanding the functionality of the available reference software modules, and utilizing the available reference software modules. Furthermore, this document provides means for conformance testing, i.e. bitstreams - XML descriptions that conform or do not conform to ISO/IEC 23093-3.

ISO/IEC FDIS 23093-4

Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications

This document provides context, motivation, and use case descriptions for a set of MPEG standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include “metaverse” applications and immersive displays where such displays provide an interface to components (e.g., renderers) of existing game engines; e.g., Unreal Engine by Epic Games, Inc. and Unity by Unity Technologies. This document:(1) describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;(2) provides an overview of a media workflow from content production to content distribution;(3) provides general information on relevant components of render-based systems including game engines, and renderers;(4) differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;(5) identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications; and(6) documents use cases for end-to-end interoperability, including Audio, Video, Graphics and Systems aspects for render-based systems and applications.

ISO/IEC CD TR 23090-27