Standard
ABSTRACT
Cloud gaming requires high real-time performance, so it needs special hardwares to match the needs of real-time game rendering. This recommendation will describe the detailed infrastructure requirements of cloud gaming and provide reference for infrastructure selection of mobile edge computing in different scenarios. Among the factors that restrict the development of cloud gaming, the long end-to-end delay is the most important one. Mobile Edge computing is an effective way to reduce the end-to-end delay. This recommendation will describe the architecture and interaction process of cloud gaming system optimized for edge computing.
ITU-T - SG16 - F.DC-CGS-TREC
General information
- Status: Under development
- Publication date :
- Working Groups :
- Category: Edge Computing
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SDO:
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Latest published version :