Abstract
Cloud gaming requires high real-time performance, so it needs special hardwares to match the needs of real-time game rendering. This recommendation will describe the detailed infrastructure requirements of cloud gaming and provide reference for infrastructure selection of mobile edge computing in different scenarios. Among the factors that restrict the development of cloud gaming, the long end-to-end delay is the most important one. Mobile Edge computing is an effective way to reduce the end-to-end delay. This recommendation will describe the architecture and interaction process of cloud gaming system optimized for edge computing.
Associated Landscape report
ICT rolling plan topic
Cloud and Edge Computing
SDO
ITU
Standard/Working group
Standard
Standard Number
ITU-T - SG16 - F.DC-CGS-TREC